Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9157617412480390102 5 eadaral the Apothecary (level 1, -2/14 HPs) Began as a Formicid Alchemist on Oct 22, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (127 turns). eadaral the Apothecary (Formicid Alchemist) Turns: 127, Time: 00:00:38 Health: -2/14 AC: 2 Str: 12 XL: 1 Next: 88% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: * Level 0.5 Fighting * Level 0.2 Armour * Level 1.7 Dodging * Level 2.4 Stealth * Level 0.2 Shields * Level 2.2 Spellcasting * Level 0.8 Conjurations * Level 4.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 38% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are frozen. The hobgoblin closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. The endoplasm hits you but does no damage. The hobgoblin misses you. The endoplasm hits the plant. The plant begins to die. A nearby plant withers and dies. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (97% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin is moderately wounded. The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. A nearby plant withers and dies. You kill the hobgoblin! You hit the plant. The plant begins to die. The plant is lightly damaged. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the plant. The plant begins to die. The plant is lightly damaged. A nearby plant withers and dies. The endoplasm freezes you. You are frozen. You die... .. #....... .!..##....... ...>.....#### ..?.###...†.. ################..?... #PPPPPPPPPPPPPPP..#... #PPPPPPPPPPPPPP.....#. #PPPPPJ.....PPPP.#.... #PPP.@.PPPP..P.......# #PP.PPP...PP..P......# #PP.PP.PPP.PP.PP.....# #P.PP.PP.PP.P......#.# #P.P.PP.P.PP...P...#.# #P