Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15853499030191932917 38 eadaral the Apothecary (level 3, -4/20 (25) HPs) Began as a Formicid Alchemist on Oct 22, 2024. Slain by an orc wizard ... wielding a +3 dagger (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (2261 turns). eadaral the Apothecary (Formicid Alchemist) Turns: 2261, Time: 00:02:24 HP: -4/20 (25) AC: 3 Str: 12 XL: 3 Next: 65% MP: 3/7 EV: 10 Int: 16 God: Gold: 105 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . f - +0 whip rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + e - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: confused, very slightly contaminated, heavily drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Jewellery e - a ring of wizardry (left hand) Potions b - a potion of magic g - a potion of curing i - a potion of attraction j - a potion of cancellation {unknown} Skills: * Level 0.3 Fighting * Level 0.4 Ranged Weapons * Level 1.0 Armour * Level 1.9 Dodging * Level 2.6 Stealth * Level 0.5 Shields * Level 2.6 Spellcasting * Level 1.2 Conjurations * Level 4.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 6% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 14% 3 Olgreb's Toxic Radiance Alch 16% N/A 16% 4 Sticky Flame Fire/Alch 9% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The orc misses you. x2 You climb upwards. There is a stone staircase leading down here. Unknown command. You extend your mandibles. You dig through the rock wall. You feel drained. The orc wizard hits you with a +3 dagger. You dig through the rock wall. You feel drained. The orc looks more healthy. The orc wizard attacks as it pursues you! The orc wizard barely misses you. You dig through the rock wall. You feel drained. There are no items here. The sting hits the orc. The orc is poisoned. You kill the orc! The sting hits the orc. The orc is poisoned. The orc is almost dead. The orc barely misses you. You retract your mandibles. You hit the orc. You kill the orc! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard points at you and mumbles some strange words. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to aim your attacks! You're too confused to aim your attacks! You're too confused to aim your attacks! You bump into the rock wall. The orc wizard casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You closely miss the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. The orc wizard hits you with a +3 dagger. You die... #####.....# ##.......## ##.###. ##......####.........####...##. ##.###......'.........'......... #.## ##..####.........####...... #.# #..# ##.......## #...... #.## ##..# ##.....## #.##### ##.###..## ##...## #.# ##...### ###'## #.# ##.## ##@#.# #.# #.# #o##.# #.# #.##########.#.## #.# #.........o>....#######.# ########..##o..{.#......# #..###...##.###### #...........# #.####..##### #......รท# You could see an orc wizard. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 orcs (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) A goblin (D:1) A hobgoblin (D:1) 2 kobolds A quokka (D:2) A ball python (D:1) 6 bats 5 frilled lizards A rat (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:1 | Found a large runed translucent door. 116 | D:1 | Found a large runed translucent door. 121 | D:1 | Reached skill level 1 in Conjurations 159 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 1296 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 2041 | D:2 | Reached skill level 1 in Armour 2261 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring, minmay_pentomino_z4 D:2: layout_loops_corners D:3: layout_rooms, minmay_misc_feat_diagonals, nicolae_nh_oracle_at_delphi, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.2 Armour | 1 | 1.0 Fighting | | 0.3 Ranged Weapons | | 0.4 Dodging | | 1.9 Stealth | | 2.6 Shields | | 0.5 Spellcasting | | 2.6 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 9 Cast: Sting || 41 Ability: Dig || 1 Use: Scroll || 7 Armour: Robe || 11 Leather armour || 11 Dodge: Dodged || 23