Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 17159870176165956299 22 eadaral the Apothecary (level 3, 24/24 HPs) Began as a Formicid Alchemist on Oct 22, 2024. Got out of the dungeon alive. The game lasted 00:01:22 (1030 turns). eadaral the Apothecary (Formicid Alchemist) Turns: 1030, Time: 00:01:22 Health: 24/24 AC: 1 Str: 12 XL: 3 Next: 7% Magic: 5/5 EV: 11 Int: 16 God: Gold: 59 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, deformed body, low MP 1, mutation resistance 1 a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic e - a potion of degeneration Skills: * Level 0.4 Ranged Weapons * Level 0.5 Armour * Level 1.8 Dodging * Level 2.6 Stealth * Level 2.3 Spellcasting * Level 1.2 Conjurations * Level 4.6 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 18% N/A 12% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 16% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Armour fits poorly on your strangely shaped body. Your magical capacity is low. (-10% MP) You are somewhat resistant to further mutation. Message History The ball python hisses angrily. The ball python bites you. The ball python barely misses you. The sting hits the ball python. The ball python is poisoned. The ball python is heavily wounded. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Things that are here: a +0 club; a goblin skeleton You see here a frilled lizard skeleton. Things that are here: a +0 dagger; a +0 mace There is an escape hatch in the floor here. c - 2 scrolls of identify (gained 1) A quokka comes into view. The sting hits the quokka. The quokka is poisoned. The quokka is lightly wounded. The sting misses the quokka. The quokka bites you. The sting misses the quokka. The quokka closely misses you. The quokka bites you but does no damage. The sting hits the quokka. The quokka looks even sicker. You kill the quokka! Done exploring. Done exploring. As you read the scroll of identify, it crumbles to dust. d - a potion of mutation As you read the scroll of identify, it crumbles to dust. e - a potion of degeneration You feel extremely strange. Your body twists and deforms. You feel less energetic. You feel genetically stable. What level of the Dungeon? (default 1, ? - help) There is an open door here. Things that are here: a +0 club; a +0 leather armour; a goblin skeleton There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! #.# #........# #.# #..(.....# #.# #........# ######## #.# #....##### #.....†. #.# #.#### #.###### #.# #.###########.# ####.# #...........#.# ### .....# #########...##.#.# #.. ###### #...##@.#...##.#.####.. # ###...##..#...##.#....... # ##.#'####..#...##.######.÷ ########....####..#...##.# ###.. ......>..#.....##'#...##.# ##.).. ######.####.......#...##.###..### #####..# ####+#.....####.##..## # #......###.(..#'#..## #.#..##### #.####..##....'(#### #...#...## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 5 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Reached skill level 1 in Conjurations 235 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 751 | D:1 | Reached XP level 3. HP: 22/24 MP: 4/6 958 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 958 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 958 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1030 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Ranged Weapons | | 0.4 Armour | | 0.5 Dodging | | 1.8 Stealth | | 2.6 Spellcasting | | 2.3 Alchemy | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Sting || 28 Use: Scroll || 3 Potion || 1 Armour: Robe || 14 Dodge: Dodged || 8