Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 13321966194293199919 63 eadaral the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on Sept 19, 2024. Killed from afar by Terence (9 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:35 (1872 turns). eadaral the Conjurer (Octopode Conjurer) Turns: 1872, Time: 00:02:36 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 10% Magic: 5/7 EV: 12 Int: 22 God: Gold: 137 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Scrolls c - a scroll of amnesia {unknown} d - 3 scrolls of silence e - a scroll of immolation f - a scroll of poison {unknown} h - a scroll of vulnerability {unknown} i - a scroll of noise {unknown} Potions g - a potion of lignification {unknown} j - a potion of resistance {unknown} Skills: * Level 1.4 Fighting * Level 2.1 Dodging + Level 2.9 Stealth * Level 0.4 Unarmed Combat * Level 2.1 Spellcasting * Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Sublimation of Blood Necr 2% N/A 21% 2 Swiftness Air 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Airstrike Air 1% 2d(1-17) 80% 4 Curse of Agony Necr 2% N/A 98% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence the Veteran comes into view. He is wielding a +0 falchion of freezing and carrying a wand of flame. Okay, then. Terence shouts! Terence zaps a wand. The puff of flame hits you. Terence screams, "Get out, before I make you get out!" The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion of freezing. Terence freezes you. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 falchion of freezing. Terence freezes you. * * * LOW HITPOINT WARNING * * * Unknown command. You fade into invisibility! A bat comes into view. Terence closely misses you. Magic courses through your body. Terence hits you but does no damage. You are too injured to fight recklessly! Terence is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion of freezing, wearing a +0 scale mail and carrying a wand of flame (almost dead, unable to see you, 82% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence screams, "Stand, coward! You want a fight, show some honour!" Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #... #.# #... #.# #... #.# ###... #.# #..... #.# #.#### #.####..... ######### #......#### #.b.@@..# ######.# ....#####.####### #.# # ..# #.......# #.# .....##.#####.# #.#### #.......##.###..... #####.#..†...)###### ......#..##.#.# # ###.......#.# ## ###....##.# #. You could see Terence (unable to see you) and a bat (wandering). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 3 dart slugs (D:1) 3 ball pythons 3 bats 4 endoplasms 5 goblins 7 hobgoblins 4 kobolds 4 quokkas 2 frilled lizards (D:1) 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | eadaral the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 22 | D:1 | Found a faded altar of an unknown god. 43 | D:1 | Prayed at the altar of an unknown god. 43 | D:1 | Became a worshipper of the Shining One 43 | D:1 | Reached * piety under the Shining One 44 | D:1 | Fell from the grace of the Shining One 218 | D:1 | Reached XP level 2. HP: 11/18 MP: 0/5 221 | D:1 | Learned a level 2 spell: Searing Ray 453 | D:1 | Reached skill level 1 in Fighting 656 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1800 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 1862 | D:2 | Noticed Terence 1872 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_window], aquarium_window_2, aquarium_window_corner, aquarium_view_2d, aquarium_view_2a, aquarium_balcony_5b, aquarium_pool_corner, ebering_ecumenical_altar_abandoned D:2: layout_loops_cross, grunt_decor_cap, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 2.9 Unarmed Combat | | 0.4 Spellcasting | | 2.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 32 | || 32 Constrict | 13 | || 13 Tentacles | 10 | || 10 Cast: Magic Dart | 7 | || 7 Searing Ray | 23 | 3 || 26 Invoke: Renounce Religion | 1 | || 1 Use: Scroll | 3 | || 3 Potion | | 2 || 2 Armour: Skin | 22 | 5 || 27 Dodge: Dodged | 21 | 1 || 22