Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 1255986482171417436 592951 eachpiece the Skinwalker (level 26, -10/237 HPs) Began as a Pale Draconian Fighter on May 7, 2026. Was a High Priest of Okawaru. Mangled by a phantasmal warrior (23 damage) ... on level 5 of the Vaults on May 8, 2026. The game lasted 04:56:49 (67894 turns). eachpiece the Skinwalker (Pale Draconian Fighter) Turns: 67894, Time: 04:56:50 Health: -10/237 AC: 23 Str: 41 XL: 26 Next: 26% Magic: 40/41 EV: 19 Int: 13 God: Okawaru [*****.] Gold: 1123 SH: 0 Dex: 15 Spells: 25/25 levels left rFire + . . (50%) b - +9 morningstar (vamp) rCold + . . (50%) E - +2 kite shield of Submission {Rampage Will+ Str+2 Stlth+} rNeg + + + (0%) C - +2 hat rPois ∞ (0%) m - +2 cloak {Will+} rElec + (33%) l - +2 pair of gloves {Str+3} rCorr + (50%) u - +2 pair of boots {Fly} SInv + d - amulet of Myca {Reflect ^Fragile rElec MP+4 Str+5 SH+5} Will +++++ J - ring of Ohoroax {rCorr MP+5 Str+3 Dex+3} Stlth ++ R - +5 ring of evasion HPRegen 0.59/turn N - death talisman "Xaops" {rF+ Int+3 SInv} MPRegen 0.27/turn %: reflection, rampage @: confused, mighty, death-form, heroic, flying, studying 4 skills A: vile attack, siphon essence, torment immunity, reduced hp, no potions, accursed, steam breath, AC +12, unfitting armour, (cold-blooded), armoured tail 1, steam resistance, strong-willed 1, mutation resistance 1 }: 3/15 runes: serpentine, barnacled, slimy a: Steam Breath (0%), Siphon Essence (0%), Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (8%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You were an undying horror. You visited 12 branches of the dungeon, and saw 53 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove, Gauntlet and Wizlab. You collected 8798 gold pieces. You spent 7675 gold pieces at shops. Inventory: Hand Weapons a - the +10 demon whip "Etaomu" {flame, SInv} (Okawaru gifted it to you on level 12 of the Dungeon) SInv: It lets you see invisible. It cannot be enchanted further. b - a +9 vampiric morningstar (weapon) t - the +11 Singing Sword {sonic wave} (You found it on level 5 of the Lair of Beasts) It cannot be enchanted further. H - the +12 longbow "Zephyr" {Salvo, Fly Dex+5} (You found it in a Gauntlet) Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. K - a +2 sacred scourge of holy wrath U - the +2 morningstar "Draconian's Bane" {pain, rF+ Will+ Str+4} (You found it on level 5 of the Pits of Slime) rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. Z - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You took it off a deep elf annihilator on level 3 of the Elven Halls) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. Missiles c - 17 silver javelins f - 4 javelins (quivered) h - 6 throwing nets j - 14 boomerangs o - 10 darts of disjunction q - 15 atropa-tipped darts r - 33 poisoned darts z - 9 datura-tipped darts A - 25 curare-tipped darts Armour i - the +5 faerie dragon scales {+Inv rCorr Clar Hexes} (You took it off the Enchantress in the Arena) +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Clar: It protects you from confusion, rage, mesmerisation and fear. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. k - a +0 pair of gloves of hurling l - a +2 pair of gloves of strength (worn) m - a +2 cloak of willpower (worn) u - a +2 pair of boots of flying (worn) B - a scarf of shadows C - a +2 hat (worn) D - the +1 pair of boots of Cawewots {*Slow Str+3 Int+2} (You found it on level 5 of the Pits of Slime) *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. E - the +2 kite shield of Submission (worn) {Rampage Will+ Str+2 Stlth+} (Okawaru gifted it to you on level 12 of the Dungeon) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. F - a +1 kite shield of cold resistance M - a +2 cloak of poison resistance S - a +2 kite shield of protection Y - a +2 tower shield of positive energy Magical Staves w - the air staff of Subterfuge {rElec rF+ rN+ SInv Hexes Air} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Jewellery d - the amulet of Myca (worn) {Reflect ^Fragile rElec MP+4 Str+5 SH+5} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Str+5: It affects your strength (+5). SH+5: It affects your SH (+5). e - a +6 ring of dexterity v - the ring "Alycuoss" {rElec Wiz SInv} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. y - a ring of protection from fire G - the amulet "Gyxt" {Dissipate rElec} (You found it in a Gauntlet) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. I - the ring "Midwecir" {rF+ AC+4 Str-5 Stlth+} (You found it in the Necropolis) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. J - the ring of Ohoroax (worn) {rCorr MP+5 Str+3 Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). O - the ring "Xiestrouc" {*Slow Will+ AC+4 Str+4 Int+3 Dex+6} (You found it in a treasure trove) [ring of dexterity] *Slow: It may slow you when you take damage. Will+: It increases your willpower. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). P - the amulet "Elaogihu" {*Slow Fly Regen+ MP+9 AC+4 Str+4 Dex-5 Slay+2} (You found it in a treasure trove) [amulet of regeneration] *Slow: It may slow you when you take damage. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. MP+9: It affects your magic capacity (+9). AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Q - the amulet "Jouteotu" {*Slow RegenMP+ AC+4 Str+4 Dex+3} (You found it in a treasure trove) [amulet of magic regeneration] *Slow: It may slow you when you take damage. RegenMP+: It increases your rate of magic regeneration. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). R - a +5 ring of evasion (worn) W - the ring of Spring {rC+ rN+ Str-5 Slay+2} (You took it off Josephina on level 2 of the Depths) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). X - a ring of protection from cold Talismans g - a maw talisman p - the sanguine talisman of Free Will {Harm rN+} (You found it on level 5 of the Pits of Slime) [sanguine talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. L - the death talisman "Pisygha" {Str+6} (You found it on level 2 of the Vaults) [talisman of death] Str+6: It affects your strength (+6). N - the death talisman "Xaops" (worn) {rF+ Int+3 SInv} (You bought it in a shop on level 3 of the Crypt) [talisman of death] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. T - a granite talisman V - the maw talisman "Lalloata" {*Corrode Dex+4} (You found it on level 2 of the Vaults) [maw talisman] *Corrode: It may corrode you when you take damage. Dex+4: It affects your dexterity (+4). Wands p - a wand of polymorph (8) e - a wand of paralysis (38) b - a wand of quicksilver (17) c - a wand of roots (40) f - a wand of mindburst (56) a - a wand of flame (35) d - a wand of digging (38) Scrolls t - 29 scrolls of teleportation r - 2 scrolls of revelation w - 2 scrolls of enchant weapon i - 28 scrolls of identify b - 3 scrolls of blinking I - 7 scrolls of immolation V - 10 scrolls of vulnerability N - 7 scrolls of noise x - 5 scrolls of amnesia p - 7 scrolls of poison g - 4 scrolls of fog S - 6 scrolls of silence T - 3 scrolls of torment f - 2 scrolls of fear Potions m - 11 potions of might e - 5 potions of enlightenment A - 6 potions of attraction b - 8 potions of brilliance L - 15 potions of lignification C - 4 potions of cancellation c - 22 potions of curing i - 3 potions of invisibility M - 2 potions of mutation h - 4 potions of haste w - 13 potions of heal wounds B - 3 potions of berserk rage r - a potion of resistance a - 3 potions of ambrosia g - a potion of magic Miscellaneous h - a +0 tin of tremorstones (2/2) i - a +3 lightning rod (4/4) Baubles g - 2 flux baubles Skills: - Level 22.0(27) Fighting - Level 16.0(21.0) Maces & Flails - Level 22.0(27) Throwing - Level 2.6(7.6) Dodging - Level 15.0(20.0) Shields - Level 12.0 Invocations - Level 5.0 Evocations + Level 25.6 Shapeshifting You had 25 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 34% 1 Kiss of Death Conj/Necr 0% 2d5 34% 1 Magic Dart Conj 0% 1d3 34% 1 Sandblast Erth 0% 2d4 34% 1 Slow Hex 0% N/A 34% 1 Blink Tloc 0% N/A 47% 2 Construct Spike Launche Frge 0% 2d3 47% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 47% 2 Jinxbite Hex 0% 2d2 47% 2 Mercury Arrow Conj/Alch 0% 2d5 47% 2 Static Discharge Conj/Air 0% 3-3/arc 47% 2 Sublimation of Blood Necr 0% N/A 47% 2 Confusing Touch Hex 0% N/A 71% 3 Fugue of the Fallen Necr 0% N/A 71% 3 Hailstorm Conj/Ice 0% 3d5 71% 3 Inner Flame Hex/Fire 0% N/A 71% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 71% 3 Ozocubu's Armour Ice 0% N/A 71% 3 Sigil of Binding Hex 0% N/A 71% 3 Swiftness Air 0% N/A 71% 3 Teleport Other Tloc 0% N/A 71% 3 Vampiric Draining Necr 0% 2d6 71% 3 Airstrike Air 0% 2d(0-16) 98% 4 Anguish Hex/Necr 0% N/A 98% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 98% 4 Cause Fear Hex 0% N/A 98% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 98% 4 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Dispel Undead Necr 0% 3d6 98% 4 Flame Wave Conj/Fire 0% 2d4 98% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Ignite Poison Fire/Alch 0% N/A 98% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Olgreb's Toxic Radiance Alch 0% N/A 98% 4 Passage of Golubria Tloc 0% N/A 98% 4 Vhi's Electric Charge Tloc/Air 0% N/A 98% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Dispersal Tloc 0% N/A 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Polar Vortex Ice 0% N/A 100% 9 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (2/5) Depths:4 WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:10 * D:11 (*[* Orc:2 :?=((? Elf:2 * Snake:3 :[ Snake:4 ** Vaults:3 :( Vaults:4 (: Crypt:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:4 Annotations: D:8 exclusion: hornet D:12 exclusion: door Shoals:2 exclusion: kraken Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. Your maximum health is decreased, since you lack skill for your form. You cannot drink. You recover more slowly from Doom and Banes. You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +12) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) You have an armoured tail. You are immune to the effects of steam. You are strong-willed. (Will+) You are somewhat resistant to further mutation. Message History The vault guard hits you from afar with a +9 glaive of chaos!! The vault guard burns you. Non-targeted confused throw: 4 javelins Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a vault guard, wielding a +9 glaive of chaos (from an undying armoury) and wearing a +0 plate armour (heavily wounded) Okay, then. Unknown command. Unknown command. Unknown command. There are monsters nearby! The ettin is no longer moving slowly. The ettin is no longer weakened. The ettin seems less drained. The vault guard misses you. The vault guard hits you from afar with a +9 glaive of chaos. The phantasmal warrior hits you!! The ettin hits you from afar with a +9 glaive of chaos. You blink. You encounter a tengu reaver. It is wielding a +0 great sword and wearing a +3 scale mail of cold resistance. The ettin hits you with a +9 glaive of chaos!! You convulse!! You begin untransforming. You continue untransforming. The tengu reaver shouts! You hear a deafening roar! A vault guard comes into view. The vault guard hits you from afar with a +9 glaive of chaos! * * * LOW HITPOINT WARNING * * * You are more confused. The ettin hits you with a +9 glaive of chaos!! * * * LOW HITPOINT WARNING * * * You convulse. * * * LOW HITPOINT WARNING * * * The ettin hits you with a +9 glaive of chaos! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +2 battleaxe! * * * LOW HITPOINT WARNING * * * You continue untransforming. The ironbound convoker hits you from afar with a +9 glaive of chaos. * * * LOW HITPOINT WARNING * * * You convulse. * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The phantasmal warrior hits you!! You die... .....