eachpiece Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (11, 28, D:1) a +0 club 5 stones (29, 10, D:1) a +0 club a goblin skeleton (32, 25, D:1) a rat corpse (skeletalised by now) (33, 9, D:1) a rat skeleton (42, 22, D:1) a bat skeleton (52, 35, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 9, D:2) a +0 ring mail (4, 13, D:2) a +0 dagger (7, 20, D:2) a +0 dagger a goblin skeleton (13, 25, D:2) a +2 morningstar of concussion (15, 29, D:2) a +0 club 2 stones (29, 18, D:2) a +1 dagger of draining (30, 30, D:2) a +0 short sword (33, 8, D:2) a frilled lizard skeleton (38, 25, D:2) a +0 leather armour (43, -3, D:2) a +0 ring mail (44, 8, D:2) a ball python corpse (skeletalised by now) (45, -4, D:2) a +4 ring of protection (57, -6, D:2) a +0 ring mail Level 3 of the Dungeon (2, -12, D:3) 9 gold pieces a +0 flail (31, 16, D:3) a +0 ring mail (39, 16, D:3) a +3 dagger