Dungeon Crawl Stone Soup version 0.35-a0-894-g1abff85513 (webtiles) character file. Game seed: 11156374223773105133 11 dungeon1234 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Aug 28, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (306 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 306, Time: 00:01:19 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 17% Magic: 2/8 EV: 11 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 short sword Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of blinking {unknown} Potions g - a potion of magic {!q!d} f - 3 potions of might {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting + Level 4.5 Conjurations + Level 0.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 d - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Rending Blade Conj/Frge 14% 2d7 41% 4 Awaken Armour Erth/Frge 6% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11692 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ball python bites you. You take 1 damage, and have 14/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (88% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray misses the gnoll. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You take 3 damage, and have 12/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +2 pair of gloves of parrying (88% to hit) You miscast Searing Ray. Nothing appears to happen. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 4/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +2 pair of gloves of parrying (88% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You die... #.. .. #.# .# ###.##. .....# ###.#.####..# #............ #.#...#...... ####.#...#.###.. #@.........# #.#ğ.....### #ğ#.....### #).......... #....#..###. #....#..# #....#..# #....#... #.....# ### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 endoplasms (D:1) 2 quokkas (D:1) 4 ball pythons A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 119 | D:1 | Reached XP level 2. HP: 5/15 MP: 3/8 122 | D:1 | Learned a level 2 spell: Searing Ray 306 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_corners D:2: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 17 Searing Ray || 6 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 306 | 291 | 15 | 0 | 0 | 2 | 153.0 | Dungeon | 306 | 291 | 15 | 0 | 0 | 2 | 153.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 283 daAuts D:2: 23 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+