Dungeon Crawl Stone Soup version 0.35-a0-864-g23377c5232 (webtiles) character file. Game seed: 16729812680823464334 19 dungeon1234 the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Aug 22, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:59 (382 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 382, Time: 00:01:59 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 55% Magic: 1/8 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic {!q!d} d - a potion of attraction {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting + Level 4.6 Conjurations + Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 d - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Passage of Golubria Tloc 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17614 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a quokka (81% to hit) You focus your ray upon the quokka. The searing ray misses the quokka. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The quokka barely misses you. Your Alchemy skill increases to level 1! The searing ray hits the quokka. You kill the quokka! The searing ray hits the hobgoblin! You kill the hobgoblin! You stop channelling your searing ray. You see here a quokka corpse. Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse Things that are here: a +0 hand axe; a +0 leather armour; an orc corpse You see here a quokka corpse. You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! You hear a shout! The gnoll hits you from afar with a +0 spear. You encounter a goblin. It is wielding a +0 club. You take 3 damage, and have 10/15 hp. The goblin hits you with a +0 club. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 4/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (83% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The goblin closely misses you. The gnoll hits you from afar with a +0 spear. You die... #.#..#.#..#.# ##..##.##..####+## #..##..g##.)##...## #.##..)..##†#.....## #.†##...##..#......## ##..##.##..##..<....# #.#..###.ğ#.#......†+ ##.#..#.g#.##.......# #.#.#..@#.#.#......## ######.######..†..## #.#.......# ##...## #.........# ##'## #####.##### #.# #.# #.# #.# ##.## #.##########...## #.##..<.........# You could see a gnoll and a goblin. Vanquished Creatures 3 endoplasms 4 hobgoblins A jackal (D:3) An orc (D:3) A quokka (D:3) 3 bats 2 frilled lizards 2 goblins (D:2) A kobold (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 146 | D:2 | Found a faded altar of an unknown god. 238 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/8 243 | D:2 | Learned a level 2 spell: Searing Ray 382 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_cross, feat_on_display, minmay_hedge_maze D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, corexii_leaking_fountain, uniq_robin, uniq_jessica D:3: minmay_diamond_boxcup, layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 15 Searing Ray || 7 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 385 | 375 | 10 | 0 | 0 | 3 | 128.3 | Dungeon | 385 | 375 | 10 | 0 | 0 | 3 | 128.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 270 daAuts D:3: 78 daAuts D:1: 36 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+