dungeon1234 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (7, 4, D:1) a frilled lizard corpse (skeletalised by now) (10, 4, D:1) a frilled lizard corpse (skeletalised by now) (13, 0, D:1) a rat corpse (skeletalised by now) (14, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (15, 3, D:1) a +0 club (17, -3, D:1) a frilled lizard corpse (skeletalised by now) (17, 6, D:1) a +0 dagger (32, -5, D:1) 2 boomerangs (34, 18, D:1) 4 stones (40, -4, D:1) a +0 club (47, 5, D:1) a bat corpse (skeletalised by now) (48, 22, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (3, 13, D:2) a ball python corpse (skeletalised by now) (11, 7, D:2) a +0 spear (21, -14, D:2) a parchment of Fulminant Prism (31, -3, D:2) a +0 leather armour (34, 16, D:2) an adder corpse (skeletalised by now) (36, -11, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (4, -9, D:3) a +0 short sword a kobold corpse (skeletalised by now) (14, 18, D:3) a +0 club a +0 sling a hobgoblin corpse (skeletalised by now) (14, 19, D:3) a +0 dagger (15, 15, D:3) a +0 dagger (15, 19, D:3) a +0 animal skin a +0 club the hobgoblin corpse of Robin (skeletalised by now) (17, 7, D:3) a +0 flail a +0 ring mail (17, 13, D:3) a +0 dagger (17, 19, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (18, -13, D:3) a +0 club (18, 19, D:3) a hobgoblin corpse (skeletalised by now) (22, 14, D:3) an adder corpse (skeletalised by now) (24, -20, D:3) a +0 short sword (28, -9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (14, 20, D:4) a +0 dagger (16, 8, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (9, -34, D:5) a scroll of poison (9, -32, D:5) a potion of might (11, -35, D:5) a potion of invisibility (11, -33, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (11, -31, D:5) a scroll of fog (15, -4, D:5) a black bear corpse (skeletalised by now) (23, -48, D:5) a +0 hand axe (23, -40, D:5) a +0 club (23, -19, D:5) a bat corpse (skeletalised by now) (24, -45, D:5) a hound corpse (skeletalised by now) (25, -14, D:5) a large rock (30, -25, D:5) a large rock (30, -13, D:5) a bat corpse (skeletalised by now) (30, -11, D:5) a bat corpse (skeletalised by now) (33, -9, D:5) 12 gold pieces (34, -9, D:5) a scroll of enchant armour (35, -9, D:5) 21 gold pieces (43, -14, D:5) a large rock (44, -18, D:5) a bat corpse (skeletalised by now) (60, -28, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) an iguana corpse (skeletalised by now) (1, -28, D:6) a hound corpse (skeletalised by now) (7, -8, D:6) a bullfrog corpse (skeletalised by now) (14, -15, D:6) a +0 spear (16, -2, D:6) a +0 giant spiked club (18, -14, D:6) an iguana skeleton (20, -15, D:6) a +0 giant spiked club an ogre skeleton (21, -6, D:6) an adder skeleton (27, -3, D:6) a +0 spear a gnoll skeleton (28, -35, D:6) a +0 hand axe (33, 0, D:6) a +0 whip a gnoll skeleton (35, -1, D:6) a +0 spear (55, -9, D:6) a +1 war axe of freezing a +0 shortbow Level 7 of the Dungeon (1, -2, D:7) a +1 dagger of protection (still there?) a +0 robe (still there?) (2, -3, D:7) a +0 whip (2, -2, D:7) a +0 hand axe an orc corpse (2, 0, D:7) a +0 leather armour of willpower (still there?) a +0 morningstar (still there?) an orc corpse (still there?) (3, -2, D:7) a boomerang a +0 hand axe a +0 chain mail a goblin corpse an orc corpse (4, -3, D:7) 2 boomerangs a goblin corpse (4, -2, D:7) a boomerang (4, -1, D:7) 2 boomerangs (5, 1, D:7) a +0 spear (7, -10, D:7) a potion of haste a bailey (0, 0, Bailey) 2 boomerangs a kobold corpse (1, -1, Bailey) 2 boomerangs a kobold corpse