Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 3456402800388743004 142 dungeon1234 the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:39 (717 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 717, Time: 00:03:39 Health: -1/28 AC: 0 Str: 4 XL: 5 Next: 3% Magic: 5/18 EV: 18 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) b - melded +0 dagger rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.24/turn h - ring of protection from fire MPRegen 0.32/turn e - inkwell talisman %: no passive effects @: scroll-form, weakened A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Missiles c - a throwing net {!f} d - 10 poisoned darts g - 6 javelins Armour a - a +0 robe (melded) Jewellery f - a ring of protection from cold (worn) h - a ring of protection from fire (worn) Talismans e - an inkwell talisman (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic {!q!d} d - a potion of attraction {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - 2 potions of mutation {unknown} l - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 5.5(6.0) Conjurations + Level 2.1(2.6) Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 56% 1d2 4% 1 Fulminant Prism Conj/Alch 14% 3d9 14% 4 Frozen Ramparts Ice 16% 1d3 21% 3 Ozocubu's Armour Ice 8% N/A 21% 3 Summon Ice Beast Ice/Summ 8% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Cigotuvi's Putrefaction Necr/Air 8% N/A 54% 4 Dispel Undead Necr 8% 3d8 54% 4 Metabolic Englaciation Hex/Ice 4% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17277 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The dice are ABSOLUTELY not on your side...... You take 6 damage, and have 5/24 hp. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. You finish channelling your searing ray. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, 89% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the orc. The orc is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) Something hits you. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 5! Your Alchemy skill increases to level 2! You have reached level 5! You take 3 damage, and have 2/28 hp. The searing ray hits the orc! You kill the orc! The searing ray hits the gnoll! The gnoll is almost dead. Something hits you. You die... ≈≈≈~~...ğo≈~≈~≈~~≈≈≈~≈≈≈≈≈≈~... ≈~~~~....o~~~~≈~~~~~≈~~~~≈~~... ..........ğ......[).[.....◊.... ............................... .############..####.....#....#. ##ğ# ##..#.#....#. #o####....<..##.## #####(#.####.##...#.# #....;#b# ....+...#.# #.....#.####.##...#.# #.....### ...###.#.# #.....# ########...## #.....####...........# . #..........#..######.# ..###....)####.#..## #.# .......##....#.#...# ... ##...........##..# ... You could see a gnoll and were aware of an invisible orc wizard (remembered). Vanquished Creatures A gnoll bouda (D:3) 6 gnolls (D:3) An adder (D:3) 2 dart slugs 4 endoplasms 5 hobgoblins 4 jackals (D:3) 5 orcs (D:3) 3 quokkas 2 ball pythons (D:2) 3 bats A frilled lizard (D:1) 4 goblins 2 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 229 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:2 | Reached XP level 3. HP: 17/19 MP: 0/10 694 | D:3 | Encountered an ogre 709 | D:3 | Reached XP level 4. HP: 16/24 MP: 12/16 716 | D:3 | HP: 1/24 [something/+0 dagger (4)] 717 | D:3 | Reached XP level 5. HP: 2/28 MP: 5/18 717 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_corners, minmay_misc_feat_pillars, minmay_cupped D:2: layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_notcrosses D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_original], layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_corridor_3, aquarium_window_corner, aquarium_window_1, aquarium_view_2c, aquarium_balcony_5b, aquarium_pool_1, chequers_serial_rivers_small_a, minmay_misc_feat_square Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.1 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 14 | || 14 Searing Ray | 27 | 2 || 29 Armour: Robe | 6 | || 6 None | 5 | 4 || 9 Dodge: Dodged | 12 | 1 || 13 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 721 | 721 | 0 | 0 | 0 | 3 | 240.3 | Dungeon | 721 | 721 | 0 | 0 | 0 | 3 | 240.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 308 daAuts D:3: 261 daAuts D:2: 152 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+