Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 5775069960779576233 23 dungeon1234 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 16, 2026. Shot with an arrow by a centaur (15 damage) ... on level 3 of the Dungeon. The game lasted 00:01:49 (530 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 530, Time: 00:01:50 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 75% Magic: 8/8 EV: 11 Int: 22 God: Gold: 62 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) c - +0 pair of gloves {Fire} SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves of fire (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of blinking {unknown} l - a scroll of brand weapon {unknown} Potions g - a potion of magic {!q!d} d - a potion of invisibility {unknown} f - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations + Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 4% N/A 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 17469 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. Magic restored. You open the door. You encounter a frilled lizard. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You hear a shout! You stop channelling your searing ray. You encounter a hobgoblin. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 86% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You open the door. You encounter a centaur. It is carrying a +0 orcbow. You close the door. You start resting. Magic restored. You start resting. Magic restored. You open the door. There is an open door here. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ...###.....# ...# ##.....## ...#.###.....## ...#..###.....## ...'...# #..†..# ...#....####'##### ...# ....#.....#.## ...# ...#..†..#..## ...# ..+.[.[.'@..# ...### .#.....#....# ...#.## #.....#..c..# ...#..## ###'####....# ...'...###.....###...+ ...#....###.....###..# ...#.....###.....###.# ...##.....###.....#### ...###.....###.....# You could see a centaur. Vanquished Creatures An adder (D:3) A ribbon worm (D:3) 2 endoplasms (D:3) 3 hobgoblins 2 ball pythons (D:2) A frilled lizard (D:3) A goblin (D:2) 2 kobolds 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 419 | D:3 | Reached XP level 2. HP: 4/15 MP: 1/8 422 | D:3 | Learned a level 2 spell: Searing Ray 504 | D:3 | Encountered a centaur 530 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, st_stairs_9, hex_intersection D:2: layout_loops_corners, serial_shops, shop, minmay_crystal_room D:3: layout_basic, minmay_quadrilaterals, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 529 | 529 | 0 | 76 | 0 | 3 | 176.3 | Dungeon | 529 | 529 | 0 | 76 | 0 | 3 | 176.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 189 daAuts D:3: 176 daAuts D:2: 163 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+