Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 3414521855832073726 0 dungeon1234 the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Aug 13, 2026. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1, Time: 00:00:05 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.0 Spellcasting * Level 4.3 Conjurations + Level 0.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5999 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Setting a skill training target for Spellcasting at 11.0. Setting a skill training target for Conjurations at 11.0. Setting a skill training target for Alchemy at 4.4. Setting a skill training target for Necromancy at 22.0. Setting a skill training target for Translocations at 4.0. Setting a skill training target for Fire Magic at 23.0. Setting a skill training target for Ice Magic at 22.0. Setting a skill training target for Earth Magic at 22.0. Setting a skill training target for Air Magic at 22.0. Setting a skill training target for Hexes at 7.0. Setting a skill training target for Fighting at 8.0. Setting a skill training target for Throwing at 17.0. Setting a skill training target for Dodging at 13.0. Setting a skill training target for Armour at 15.0. Setting a skill training target for Evocations at 9.0. Setting a skill training target for Stealth at 16.0. Welcome, dungeon1234 the Deep Elf Conjurer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found 11 gold pieces and a scroll labelled CETHRA SYNG. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #### #.#ß.ß# #..?... #...... #...ß..## #......ß# #.....$@# #......ß# #...ß..## #...... #...... ..#ß.ß# . #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, minmay_hexomino_c4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+