Dungeon Crawl Stone Soup version 0.35-a0-848-gd8b905dbbe (webtiles) character file. Game seed: 5836334348836278641 443 dungeon1234 the Magician (level 6, 22/32 HPs) Began as a Deep Elf Conjurer on Aug 13, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:14:39 (1004 turns). dungeon1234 the Magician (Deep Elf Conjurer) Turns: 1004, Time: 00:14:40 Health: 22/32 AC: 3 Str: 4 XL: 6 Next: 71% Magic: 17/17 EV: 16 Int: 25 God: Gold: 132 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +0 helmet rElec . (100%) f - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Invisibility (28%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) f - a scarf of invisibility (worn) Magical Staves d - a staff of fire Jewellery b - a +5 ring of evasion (worn) e - a +6 ring of strength Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} h - 3 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} l - 2 scrolls of enchant weapon {unknown} m - a scroll of amnesia {unknown} q - 2 scrolls of summoning {unknown} u - a scroll of torment {unknown} v - a scroll of silence {unknown} y - a scroll of immolation {unknown} Potions g - 3 potions of magic {!q!d} d - 2 potions of curing {unknown} f - a potion of mutation {unknown} k - a potion of brilliance {unknown} n - 3 potions of enlightenment {unknown} o - a potion of might {unknown} p - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting + Level 6.0 Conjurations - Level 2.0 Translocations - Level 4.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 14% 4 d - Searing Ray Conj 74% 2d7 1% 2 w - Fulminant Prism Conj/Alch 16% 3d11 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 64% 2d9 1% 2 Apportation Tloc 34% N/A 3% 1 Poisonous Vapours Alch/Air 68% 1d3 3% 1 Kinetic Grapnel Frge 28% 1d5 8% 1 Ignite Poison Fire/Alch 17% N/A 32% 4 Petrify Alch/Erth 8% N/A 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26998 Temple: D:4-7 Altars: Fedhas Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin is knocked back by the mystic blast. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (extremely dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (11% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 11% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Blast zone marked at the prism. The water moccasin bites your fulminant prism. Your fulminant prism crackles loudly. Things that are here: a +4 dire flail of holy wrath; a +0 scale mail; the human corpse of Edmund The water moccasin bites your fulminant prism. The water moccasin bites your fulminant prism but does no damage. Your fulminant prism explodes! The blast of energy engulfs the water moccasin!! You kill the water moccasin! Training target 4.0 for Alchemy reached! Training target 6.0 for Spellcasting reached! Training target 6.0 for Conjurations reached! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Alchemy skill increases to level 4! You need to enable at least one skill for training. You now have 104 gold pieces (gained 17). You now have 117 gold pieces (gained 13). Found a stone staircase leading down. Found a scroll labelled OHECZO IRAA. Magic restored. You now have 132 gold pieces (gained 15). There is a stone staircase leading down here. HP restored. h - 3 scrolls labelled OHECZO IRAA (gained 1) There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .. ... .. #.## #...### #.@.# #.......# ####.##...≈~ #.. #..≈ ##. ≈≈ .. ~ ## There were no monsters in sight! Vanquished Creatures Edmund (D:5) A water moccasin (D:5) A black bear (D:4) An iguana (D:5) An orc wizard (D:4) 4 adders 2 ufetubi (D:4) A dart slug (D:2) 5 endoplasms 4 hobgoblins 4 jackals (D:3) 4 orcs 2 quokkas (D:2) 2 ball pythons 3 bats A frilled lizard (D:2) 3 goblins 3 kobolds 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 210 | D:1 | Learned a level 2 spell: Searing Ray 346 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 362 | D:2 | Found a faded altar of an unknown god. 596 | D:4 | Encountered a black bear 604 | D:4 | Killed a black bear 605 | D:4 | Reached XP level 4. HP: 13/24 MP: 5/13 605 | D:4 | Reached XP level 5. HP: 15/28 MP: 5/14 820 | D:5 | Entered Level 5 of the Dungeon 820 | D:5 | Found a blossoming altar of Fedhas. 820 | D:5 | Found a glowing silver altar of Zin. 820 | D:5 | Encountered Edmund 829 | D:4 | Learned a level 4 spell: Fulminant Prism 834 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 947 | D:5 | Encountered a water moccasin 949 | D:5 | Killed Edmund 950 | D:5 | Reached XP level 6. HP: 9/32 MP: 2/16 956 | D:5 | Killed a water moccasin 1004 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_wall_a D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, chequers_serial_rivers_small_a D:3: layout_basic, serial_shops, shop D:4: layout_rooms D:5: layout_basic, trog_ov_bears_minmay, nicolae_overflow_divine_pier_pressure, temple_fountains, kennysheep_another_room, uniq_edmund D:6: nicolae_whirlpool, layout_rooms, enter_ossuary_4 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 3 4 | 4.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 5 6 | 6.0 Translocations | 1 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 19 | || 19 Searing Ray | 18 | 18 || 36 Fulminant Prism | | 4 || 4 Iskenderun's Myst | | 2 || 2 Drink: Magic | | 1 || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 10 | 16 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1010 | 420 | 590 | 0 | 0 | 6 | 168.3 | Dungeon | 1010 | 420 | 590 | 0 | 0 | 6 | 168.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 264 daAuts D:1: 254 daAuts D:2: 208 daAuts D:3: 157 daAuts D:5: 125 daAuts D:6: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+