Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 4778838219679766638 67 dungeon1234 the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Aug 8, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (783 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 783, Time: 00:01:19 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 0% Magic: 0/12 EV: 11 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) c - +4 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons c - a +4 sling (weapon) Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of fear {unknown} l - a scroll of amnesia {unknown} Potions g - 2 potions of magic {!q!d} d - a potion of curing {unknown} f - a potion of heal wounds {unknown} j - 2 potions of might {unknown} k - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting * Level 5.1 Conjurations + Level 1.5 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 13% 2 Fulminant Prism Conj/Alch 11% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11206 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 5 damage, and have 6/24 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 88% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You unwield your +4 sling. You stop channelling your searing ray. The gnoll barely misses you. c - a +4 sling (weapon) You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Fire: c) +4 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ........####.#........## ....)...####.#........## .............#.......... ..............#.......## ..............###.....# ........##.#..# #.....## ........##.#............ ##########.# ########## #@...# # ##.####.##. #.ğ#....... #.......... #.......... #..))#..... #..)....... #....#r##.. .......?. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) 6 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:2) 3 bats 3 frilled lizards (D:1) 4 goblins 6 kobolds 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 141 | D:1 | Learned a level 2 spell: Searing Ray 439 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 618 | D:2 | Identified the +1 hand axe of Aseklamm {drain, Int+4} 769 | D:2 | Reached skill level 5 in Conjurations 776 | D:2 | Reached XP level 4. HP: 11/24 MP: 1/12 783 | D:2 | HP: 1/24 [gnoll/+0 spear (6)] 783 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.5 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 25 | 1 || 26 Cast: Magic Dart | 38 | || 38 Searing Ray | 3 | 1 || 4 Armour: Robe | 2 | 3 || 5 Dodge: Dodged | 5 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 792 | 742 | 50 | 0 | 582 | 2 | 396.0 | Dungeon | 792 | 742 | 50 | 0 | 582 | 2 | 396.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 423 daAuts D:2: 369 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+