dungeon1234 Level 1 of the Dungeon (0, 0, D:1) a +0 whip 3 stones (5, -15, D:1) a +0 short sword (8, -15, D:1) a hobgoblin corpse (skeletalised by now) (12, 0, D:1) a +0 club a goblin skeleton (13, 2, D:1) a +0 whip (17, -30, D:1) a bat corpse (skeletalised by now) (19, -13, D:1) a frilled lizard skeleton (22, -25, D:1) a +0 dagger (22, -9, D:1) a hobgoblin skeleton (24, -7, D:1) a +0 dagger a quokka skeleton a goblin skeleton (45, -21, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, 12, D:2) a +1 heavy flail (still there?) a gnoll corpse (still there?) an adder corpse (still there?) (4, 13, D:2) a +0 whip (5, 12, D:2) a +0 dagger a kobold corpse (6, -10, D:2) a ball python corpse (skeletalised by now) (6, -5, D:2) a +0 club a kobold corpse (8, 15, D:2) a scroll of fear (20, -10, D:2) a bat corpse (skeletalised by now) (23, -11, D:2) a +0 mace (25, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (36, -1, D:2) a +0 whip (40, 17, D:2) a +0 dagger (45, -14, D:2) an adder skeleton (45, 3, D:2) a dart slug corpse (51, 7, D:2) a +0 mace (52, 19, D:2) a +0 mace (58, 19, D:2) the +1 hand axe of Aseklamm {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further.