Dungeon Crawl Stone Soup version 0.35-a0-835-g816b138a71 (webtiles) character file. Game seed: 11721366059641531133 23 dungeon1234 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 6, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (416 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 416, Time: 00:01:31 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 23 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -12) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic {!q!d} d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} j - a potion of berserk rage {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations + Level 1.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 d - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11584 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You take 1 damage, and have 8/15 hp. You feel sick. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 7/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Low HP: Be careful! (Y or N to confirm.) [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) [Y]es or [N]o only, please. Low HP: Be careful! (Y or N to confirm.) The dice are ABSOLUTELY not on your side...... You take 3 damage, and have 4/15 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You take 2 damage, and have 2/15 hp. Without enough magic to sustain it, your Searing Ray dissipates. You die... ..............# ..............# ..............### ................ .....†........# .......†......## ...............# ...............# .............S@# ...............# ...............########### .........................# ................########.# ..................#......#.# #......†..........#........# #.................######.####### #........#.######............... You could see an adder. Vanquished Creatures 2 dart slugs (D:2) 2 ribbon worms (D:2) An endoplasm (D:2) 3 hobgoblins 2 ball pythons 2 bats (D:1) 2 kobolds 5 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 203 | D:1 | Learned a level 2 spell: Searing Ray 204 | D:1 | You fall into a shaft and drop 1 floor! 416 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_rooms, patterned_corridor, grunt_decor_mini_mirrors, chequers_serial_rivers_large_b D:2: layout_basic, wad_floor_pattern_1, minmay_misc_feat_four_crosses Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 3 Armour: Robe || 14 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 416 | 0 | 0 | 153 | 2 | 208.0 | Dungeon | 416 | 416 | 0 | 0 | 153 | 2 | 208.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 212 daAuts D:1: 204 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+