Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 345580626089050889 32 dungeon1234 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on July 25, 2026. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:46 (818 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 818, Time: 00:03:46 Health: -5/19 AC: 2 Str: 10 XL: 3 Next: 10% Magic: 7/10 EV: 11 Int: 24 God: Gold: 30 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn d - +6 ring of strength MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Missiles c - 5 silver javelins (quivered) e - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) d - a +6 ring of strength (worn) Scrolls c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} k - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of invisibility {unknown} j - a potion of curing {unknown} l - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting * Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 58% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 5% 2 Summon Small Mammal Summ 16% N/A 10% 1 Ozocubu's Armour Ice 4% N/A 28% 3 Summon Ice Beast Ice/Summ 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Irradiate Conj/Alch 8% 3d14 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11179 Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History k - a scroll labelled FONGAXEQUK HP restored. Found a viscous black potion. Found 6 boomerangs. l - a viscous black potion You encounter a hobgoblin. A hobgoblin comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. Found an escape hatch in the ceiling. The butterfly leaves your sight. The butterfly leaves your sight. Terence comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (88% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! Throw: 6 javelins (silver) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You throw a javelin. The javelin barely misses Terence. You stop channelling your searing ray. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.<..@...# #.# .# . #..[####.###.# ##.####. #.### #..@..# ####.. ... ... #####.##...##.. .. ##.. ##.#..◊.◊#.# #. ##. #######..##.◊.##.#####. #. #.....#..#######.##.... .. #.....#@(....<......... #.....@................ #.....#.........#...... ###.#####.......######. ##◊#.#.###.............. #.◊#.#◊b#####.###.####.. #.◊b#.#...# #.# .####.. #...#.#.b.####.# .#..... #...#.#..b#....# .#.##.# #...###...###### #.#.##.# You could see Terence. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) An endoplasm (D:1) 6 hobgoblins 3 quokkas 4 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 131 | D:1 | Learned a level 2 spell: Searing Ray 229 | D:1 | Found Kegelyse's Magic Scroll Emporium. 460 | D:2 | Encountered Terence 647 | D:2 | Reached skill level 5 in Conjurations 647 | D:2 | Reached XP level 3. HP: 11/19 MP: 0/10 818 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic, serial_shops, nicolae_shop_just_a_little_nook, grunt_decor_resistance, minmay_hexomino_f4 D:2: layout_loops_cross, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_2, aquarium_window_1, aquarium_view_2e, aquarium_view_2e, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Throw: Javelin || 2 Cast: Magic Dart || 17 Searing Ray || 22 Armour: Robe || 10 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 819 | 208 | 611 | 0 | 0 | 2 | 409.5 | Dungeon | 819 | 208 | 611 | 0 | 0 | 2 | 409.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 472 daAuts D:2: 347 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+