Dungeon Crawl Stone Soup version 0.35-a0-757-gf9a149a2b7 (webtiles) character file. Game seed: 4961743199807200735 21 dungeon1234 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on July 25, 2026. Succumbed to a goblin's poison ... on level 2 of the Dungeon. The game lasted 00:03:40 (551 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 551, Time: 00:03:41 Health: -2/15 AC: 3 Str: 4 XL: 2 Next: 62% Magic: 3/8 EV: 11 Int: 22 God: Gold: 103 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty, lethally poisoned (-2 -> -21) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic m - a potion of might Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 50% 2d6 2% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 17% 2 Passwall Erth 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11449 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a bat and a goblin. The goblin is wielding a +1 dagger of venom. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The goblin shouts! You hear an angry hiss. x2 You encounter a frilled lizard. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You encounter a dart slug. The goblin hits you with a +1 dagger of venom. You are poisoned. You encounter a frilled lizard. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of venom (83% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is severely wounded. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You feel very sick. The goblin hits you with a +1 dagger of venom. You are more poisoned. The searing ray hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of might. You feel very mighty all of a sudden. d -> m - a potion of might You stop channelling your searing ray. You die... #.######.. #.....##.# #...#.##.# #########)##..#.##.## ........#...<.#...... ##########.##########.## #.....................# ..............#########. ......)@..........# #. ##....†.......##.## #. ##.#.........##.# #. w. #.........##.# #. .# #.........##.# #. ..........##.######. ..###########........ ##. ######### You could see a dart slug (wandering). Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A ball python (D:1) 4 bats A frilled lizard (D:2) 2 goblins 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 187 | D:1 | Learned a level 2 spell: Searing Ray 461 | D:1 | Found a faded altar of an unknown god. 551 | D:2 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, nicolae_ecumenical_lake_church D:2: layout_basic, serial_shops, nicolae_lakefront_shop, minmay_pentomino_s4 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 13 Searing Ray || 11 Drink: Might || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 550 | 118 | 432 | 0 | 0 | 2 | 275.0 | Dungeon | 550 | 118 | 432 | 0 | 0 | 2 | 275.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 483 daAuts D:2: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+