Dungeon Crawl Stone Soup version 0.35-a0-730-ga04e86051b (webtiles) character file. Game seed: 5483388083944231132 40 dungeon1234 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on July 20, 2026. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (1102 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1102, Time: 00:04:27 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 6/10 EV: 11 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-2 -> -6), hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak Jewellery b - a ring of protection from fire d - a +6 ring of strength Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of torment {unknown} l - a scroll of vulnerability {unknown} m - a scroll of revelation {unknown} Potions g - a potion of magic j - a potion of resistance {unknown} k - a potion of brilliance {unknown} n - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 58% 2d6 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Ozocubu's Armour Ice 5% N/A 28% 3 Summon Ice Beast Ice/Summ 5% N/A 28% 3 Tukima's Dance Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Alistair's Intoxication Alch 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10896 Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You hit the plant but do no damage. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. The adder hisses angrily. A nearby plant withers and dies. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder misses you. You see here 2 emerald potions. An adder is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (77% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder completely misses you. The adder bites you. You are more poisoned. The adder poisons you! The searing ray hits the adder. The adder is lightly wounded. You feel sick. The adder bites you. The searing ray hits the adder! The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. It was a potion of haste. You feel yourself speed up. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..ß. .ß.ß◊ß.# ##.....◊.◊....# #..ß◊..♣◊◊◊ß..# #..◊◊◊.....◊..# #..ß⌠~~~~~⌠ß..# #..◊.◊◊.♣.◊.◊.# #.ß.◊...◊..ß.## #......S@♣.◊..# #.ß..◊.....ß.# #.# #.....♣◊......# #.# #.†ß⌠~~~~~⌠ß..# .# ##.# #...◊.◊.......# .. ... #..ß.◊◊♣◊.◊ß..# .# #.# #..◊..◊.◊....## .# #.####.ß.ß◊ß.ß◊ß..# .####...'............## You could see an adder. Vanquished Creatures An adder (D:2) A dart slug (D:1) 7 endoplasms (D:1) 7 hobgoblins A quokka (D:2) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 6 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 130 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 771 | D:2 | Reached skill level 5 in Conjurations 809 | D:2 | Found Binieseh's Weapon Emporium. 1102 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_basic, kennysheep_another_room, minmay_hexomino_c4 D:2: layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond, darby_ripple_courtyard Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 9 Cast: Magic Dart || 34 Searing Ray || 13 Drink: Haste || 1 Armour: Robe || 14 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1102 | 1053 | 49 | 0 | 23 | 2 | 551.0 | Dungeon | 1102 | 1053 | 49 | 0 | 23 | 2 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 634 daAuts D:2: 468 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+