Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 4109104006550709292 136 dungeon1234 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on July 17, 2026. Slain by a sleepcap (21 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:06:33 (1597 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1597, Time: 00:06:33 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 98% Magic: 7/13 EV: 2 Int: 25 God: Gold: 173 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) b - cold staff of Terror {rC+ rCorr Ice Air} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 173 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - the cold staff of Terror (weapon) {rC+ rCorr Ice Air} (You found it on level 2 of the Dungeon) [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of acquirement {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} k - 2 potions of berserk rage {unknown} l - 2 potions of curing {unknown} n - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.3 Spellcasting * Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 70% 2d7 1% 2 b - Fulminant Prism Conj/Alch 10% 3d9 24% 4 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 d - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 8% 1 Construct Spike Launche Frge 12% 2d3 12% 2 Frozen Ramparts Ice 20% 1d4 24% 3 Ozocubu's Armour Ice 10% N/A 24% 3 Iskenderun's Battlesphe Conj/Frge 21% 2d9 24% 4 Cause Fear Hex 3% N/A 61% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 61% 4 Leda's Liquefaction Alch/Erth 3% N/A 61% 4 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22397 Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (87% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 ring mail. You now have 173 gold pieces (gained 3). There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a sling. Found an escape hatch in the ceiling. Found 8 gold pieces. You encounter a sleepcap. A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. You stop channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ..# #........###..... .# ##.....## ##..#. ##....# ##..# ##...### ##.. ###...## #. ##....## # ##....## ##.<..## #...@## ......f## ....$.# ...... ...≈. ...≈# ...≈ ... You could see a sleepcap. Vanquished Creatures 4 gnolls (D:3) 5 adders 3 dart slugs A ribbon worm (D:4) 2 orcs 7 endoplasms 3 jackals (D:3) 7 ball pythons 5 bats 2 frilled lizards (D:1) 4 goblins 3 hobgoblins 3 kobolds 3 quokkas 9 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Found a faded altar of an unknown god. 232 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 238 | D:1 | Learned a level 2 spell: Searing Ray 563 | D:2 | Reached skill level 5 in Conjurations 563 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 863 | D:2 | Identified the cold staff of Terror {rC+ rCorr Ice Air} 970 | D:3 | Found a stormy altar of Qazlal. 1116 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 1121 | D:3 | Learned a level 4 spell: Fulminant Prism 1126 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1335 | D:3 | Reached skill level 5 in Spellcasting 1597 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, st_stairs_8, minmay_ruptured D:2: layout_rooms D:3: layout_rooms, mainiacjoe_overflow_paths, darby_harvest_season D:4: layout_cave_pods, minmay_temple_entry_offerings, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.3 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 2 || 9 Melee: Staff | 5 | 2 || 7 Unarmed | 2 | || 2 Cast: Magic Dart | 84 | 11 || 95 Searing Ray | | 12 || 12 Fulminant Prism | | 1 || 1 Armour: Robe | 22 | 12 || 34 Dodge: Dodged | 27 | 12 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1601 | 1364 | 237 | 0 | 112 | 4 | 400.2 | Dungeon | 1601 | 1364 | 237 | 0 | 112 | 4 | 400.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 614 daAuts D:1: 516 daAuts D:2: 386 daAuts D:4: 84 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+