Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 9340296966592050778 108 dungeon1234 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on July 17, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:04:20 (1695 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1695, Time: 00:04:21 Health: 24/24 AC: 4 Str: 4 XL: 4 Next: 58% Magic: 13/13 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +1 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 cloak (worn) Magical Staves c - a staff of earth Jewellery d - an amulet of wildshape Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} c - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.1 Spellcasting * Level 5.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 68% 2d6 1% 2 b - Magic Dart Conj 100% 1d8 1% 1 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 Confusing Touch Hex 6% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 22305 Altars: Fedhas Makhleb Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. The jackal leaves your sight. You see here a ball python corpse. You encounter a jackal. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. Found 13 gold pieces. A jackal comes into view. A jackal is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 84% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is severely wounded. The jackal barks! (Press . to maintain the ray.) The searing ray hits the jackal! You kill the jackal! You stop channelling your searing ray. Found a stone staircase leading down. You now have 140 gold pieces (gained 13). Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.######### #...@.....# #########.# There were no monsters in sight! Vanquished Creatures A weeping skull (D:3) An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 5 jackals 2 quokkas 4 ball pythons 3 bats 2 frilled lizards 2 kobolds (D:2) 2 rats 28 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:2) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 270 | D:1 | Learned a level 2 spell: Searing Ray 960 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1139 | D:2 | Reached skill level 5 in Conjurations 1202 | D:3 | Found a blossoming altar of Fedhas. 1410 | D:3 | Found a burning altar of Makhleb. 1463 | D:3 | Found a basalt altar of Yredelemnul. 1463 | D:3 | Encountered a weeping skull 1474 | D:3 | Killed a weeping skull 1475 | D:3 | Reached skill level 5 in Spellcasting 1475 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/13 1480 | D:3 | Learned a level 4 spell: Fulminant Prism 1485 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1694 | D:3 | You fall into a shaft and drop 1 floor! 1695 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, serial_shops, nicolae_shop_back_alley_shop D:2: layout_rooms D:3: layout_loops_corners, yredelemnul_forgotten_temple_becter, lightli_temple_of_fire, nicolae_overflow_four_feature_corners D:4: layout_loops_ring, gammafunk_temple_overflow_forgotten, nicolae_qazlal_scattered_showers, serial_shops, nicolae_shop_bimaterial_pillars, amcnicky_mini_corridor_feature, nicolae_shop_antique_consumables, feat_on_display, uniq_pikel, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 46 | || 46 Searing Ray | 2 | 5 || 7 Read: Summoning | 1 | || 1 Enchant armour | 1 | || 1 Vulnerability | 1 | || 1 Identify | 1 | || 1 Fog | 1 | || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1695 | 1521 | 174 | 0 | 1338 | 4 | 423.8 | Dungeon | 1695 | 1521 | 174 | 0 | 1338 | 4 | 423.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 761 daAuts D:3: 541 daAuts D:2: 391 daAuts D:4: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+