Dungeon Crawl Stone Soup version 0.35-a0-546-gb2ce4df294 (webtiles) character file. Game seed: 15407021015056036096 183 dungeon1234 the Conjurer (level 5, -3/42 HPs) Began as a Deep Elf Conjurer on June 21, 2026. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:03:00 (2375 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 2375, Time: 00:03:00 Health: -3/42 AC: 3 Str: 4 XL: 5 Next: 35% Magic: 3/15 EV: 11 Int: 25 God: Gold: 121 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.28/turn %: no passive effects @: berserking (expiring), very quick A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 121 gold pieces. Inventory: Missiles d - 6 poisoned darts Armour a - a +1 robe (worn) Jewellery b - a ring of see invisible c - an amulet of wildshape f - a +6 ring of dexterity Talismans e - an inkwell talisman g - an inkwell talisman Scrolls a - a scroll of enchant armour c - a scroll of immolation {unknown} Potions g - a potion of magic M - a potion of mutation L - a potion of lignification h - a potion of haste B - a potion of berserk rage l - 3 potions of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.7 Spellcasting * Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 74% 2d7 1% 2 b - Fulminant Prism Conj/Alch 11% 3d8 22% 4 c - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 d - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 8% 1 Grave Claw Necr 14% 2d8 12% 2 Maxwell's Portable Pile Tloc 7% (3-9)d3 22% 3 Passwall Erth 7% N/A 22% 3 Alistair's Walking Alem Alch/Frge 7% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21734 Sewer (1/1) Zot: 5871 Temple: D:4-7 Altars: Zin Shops: D:4 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a crocodile (heavily wounded, 84% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile bites you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You stop channelling your searing ray. The crocodile hisses menacingly. The crocodile bites you! You hit the crocodile but do no damage. The crocodile is heavily wounded. You punch the crocodile! The crocodile is severely wounded. The crocodile bites you but does no damage. You barely miss the crocodile. The crocodile is severely wounded. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You hit the crocodile. The crocodile is almost dead. You closely miss the crocodile. The crocodile is almost dead. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You hit the crocodile. The crocodile is almost dead. The crocodile completely misses you. You hit the crocodile. The crocodile is almost dead. Calm down first, please. Unknown command. You are too berserk! You miss the crocodile. The crocodile is almost dead. The crocodile barely misses you. You hit the crocodile but do no damage. The crocodile is almost dead. The crocodile bites you! You die... ### #~# ######~# ######## #...##~## ###.~....## #.∩.#.~.# ###...~.~~~.÷### $ #.∩...~.# ###....~####.~.†.##.? #.....~.###.....### ...~## ######†~~~~~~..## ##...~÷. #.....)~###...@l### ###.....# #.....).# ###.~~.~####~~..~# #.....~.# ###.~~~.....†### #....#~## ###......### #...##~# ######## #... #~# ##. #~ You could see a crocodile. Vanquished Creatures An orc priest (D:3) A sleepcap (D:4) A clockroach (D:4) 3 adders 3 dart slugs 3 ribbon worms 3 orcs (D:3) 2 endoplasms 7 hobgoblins 10 jackals A quokka (D:3) 5 ball pythons 8 bats 3 frilled lizards 9 goblins 5 kobolds 6 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 364 | D:1 | Found a faded altar of an unknown god. 614 | D:2 | Reached skill level 5 in Conjurations 708 | D:2 | Learned a level 2 spell: Searing Ray 722 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1222 | D:3 | Found a glowing silver altar of Zin. 1485 | D:3 | Reached XP level 4. HP: 19/24 MP: 4/12 1690 | D:3 | Reached skill level 5 in Spellcasting 2089 | D:4 | Reached XP level 5. HP: 25/28 MP: 8/14 2095 | D:4 | Learned a level 4 spell: Fulminant Prism 2100 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2153 | D:4 | Found a glowing drain. 2181 | D:4 | Reached skill level 6 in Conjurations 2247 | D:4 | Found Hiosulia's Assorted Antiques. 2254 | Sewer | Entered a sewer 2345 | Sewer | Encountered a crocodile 2375 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, basic_ecumenical_altar, chequers_serial_rivers_small_3 D:2: layout_basic D:3: layout_basic, nicolae_zin_agzebo D:4: layout_rooms, amcnicky_altar_gilded, cheibrodos_sewer_entry_drain, serial_shops, nicolae_shop_just_a_little_nook, shop, nicolae_shop_overgrown_old_shop, dreamdust_mushroom_princess Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.7 Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 9 || 9 Melee: Unarmed | | 9 || 9 Cast: Magic Dart | 97 | || 97 Searing Ray | 2 | 47 || 49 Fulminant Prism | | 1 || 1 Drink: Berserk rage | | 1 || 1 Read: Identify | 2 | 2 || 4 Teleportation | 1 | || 1 Revelation | 1 | || 1 Enchant armour | | 1 || 1 Armour: Robe | 10 | 22 || 32 Dodge: Dodged | 8 | 12 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2393 | 2304 | 89 | 88 | 1762 | 5 | 478.6 | Dungeon | 2265 | 2176 | 89 | 88 | 1685 | 4 | 566.2 | Sewer | 127 | 127 | 0 | 0 | 77 | 1 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 874 daAuts D:1: 602 daAuts D:2: 523 daAuts D:4: 265 daAuts Sewer: 127 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+