dungeon1234 Level 1 of the Dungeon (8, -53, D:1) a +0 dagger (9, -24, D:1) a +0 dagger (10, -28, D:1) a jackal skeleton (12, -38, D:1) a +0 robe (13, -36, D:1) a frilled lizard corpse (skeletalised by now) (13, -28, D:1) a ball python skeleton (16, -34, D:1) a bat skeleton (19, -29, D:1) a jackal skeleton (19, -28, D:1) a jackal skeleton (25, -24, D:1) a +0 dagger (28, -35, D:1) a +0 spear (29, -11, D:1) a +0 plate armour (32, -24, D:1) a +0 short sword of venom a kobold skeleton (35, -18, D:1) a bat skeleton (37, -30, D:1) a +0 short sword (37, -14, D:1) a bat skeleton (40, -28, D:1) a hobgoblin skeleton (41, -51, D:1) a quokka corpse (skeletalised by now) (43, -31, D:1) a bat corpse (skeletalised by now) (44, -26, D:1) a +0 leather armour (50, -39, D:1) a +0 dagger a kobold skeleton (50, -30, D:1) a bat skeleton (50, -20, D:1) a +0 pair of boots (52, -29, D:1) a hobgoblin skeleton (55, -31, D:1) a ball python skeleton Level 2 of the Dungeon (0, 1, D:2) a frilled lizard corpse (skeletalised by now) (1, 2, D:2) the quill talisman of Duty {rF+ Str+3 Dex+3} [quill talisman] rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (9, -9, D:2) a +0 club 3 stones (16, -19, D:2) a +0 dagger (21, -6, D:2) the +4 whip of Valiance {holy, rC+ Int+2 Stlth+} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail a frilled lizard skeleton a kobold skeleton (32, -16, D:2) a +0 trident (40, 18, D:2) a +0 dagger a goblin corpse (42, 17, D:2) a +0 sling (42, 23, D:2) a +0 pair of gloves (42, 30, D:2) a +0 club (42, 31, D:2) a +0 club (43, 26, D:2) a +0 dagger (still there?) a +0 animal skin (still there?) a +0 helmet of intelligence (still there?) (44, 14, D:2) a +0 ring mail (47, -11, D:2) a +0 dagger a +0 dagger a +0 dagger a goblin corpse a goblin corpse (47, -9, D:2) a +0 dagger a goblin corpse (54, 5, D:2) a +0 dagger