Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 1864228759957602361 84 dungeon1234 the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on Oct 25, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:41 (1769 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1769, Time: 00:02:42 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 23% Magic: 0/12 EV: 11 Int: 25 God: Gold: 114 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots Jewellery b - a ring of wizardry c - a +4 ring of slaying Scrolls g - a scroll of fog e - 2 scrolls of amnesia {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic L - a potion of lignification M - 2 potions of mutation w - a potion of heal wounds k - 2 potions of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.7 Spellcasting - Level 5.3 Conjurations * Level 0.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Fulminant Prism Conj/Alch 10% 3d9 22% 4 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 64% 2d6 1% 2 Kiss of Death Conj/Necr 76% 2d11 2% 1 Momentum Strike Conj/Tloc 38% 3d9 4% 2 Slow Hex 20% N/A 9% 1 Leda's Liquefaction Alch/Erth 4% N/A 56% 4 Passage of Golubria Tloc 5% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is nearby! The magic dart hits Terence. Terence is heavily wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence is nearby! The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence misses you. Terence is nearby! The magic dart hits Terence! Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Terence is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Terence barely misses you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Terence. Terence is almost dead. You hear an angry hiss. You hear a shout! You hear an angry hiss. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence misses you. Casting: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Sparks fly from your hands! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ####.####.........#............. #...#####...##........<...... ###.####.....#######.?....... #.##...###.# ###)..#.....!. #.##...###.###...###....... #..#..#........### )...... ##.^.#........## ....... ##.........@..# ....... #####........@...# ....... #................# ####### #.....#..........# #..####..........# ### ##........## #.†.†......# #..........# #..........# #..........# You could see Terence. Vanquished Creatures 5 adders 2 dart slugs (D:1) 2 endoplasms 6 hobgoblins 2 jackals (D:2) A quokka (D:1) 6 ball pythons 4 bats 2 frilled lizards 5 goblins 10 kobolds 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1019 | D:2 | Reached skill level 5 in Conjurations 1040 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1566 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1571 | D:3 | Learned a level 4 spell: Fulminant Prism 1576 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1751 | D:3 | Noticed Terence 1768 | D:3 | HP: 1/24 [something (11)] 1769 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, serial_park_tiny_1, minmay_door_square, chequers_serial_rivers_marsh D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_corner_a, corexii_hall_statues_deadend, corexii_hall_statues_i, corexii_hall_statues_x, corexii_hall_statues_t, chequers_hall_statues_wall_a D:3: layout_rooms, mainiacjoe_overflow_paths, uniq_grinder, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | 18 || 86 Fulminant Prism | | 1 || 1 Read: Identify | 3 | || 3 Immolation | 1 | || 1 Fog | 1 | || 1 Teleportation | 1 | || 1 Blinking | 1 | || 1 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 5 | 4 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1768 | 1716 | 52 | 0 | 1510 | 3 | 589.3 | Dungeon | 1768 | 1716 | 52 | 0 | 1510 | 3 | 589.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 830 daAuts D:2: 729 daAuts D:3: 208 daAuts