Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4166600440901289483 116 dungeon1234 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:05:49 (1575 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1575, Time: 00:05:50 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 69% Magic: 2/12 EV: 12 Int: 25 God: Gold: 105 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of alchemy Jewellery c - a +6 ring of intelligence m - a +4 ring of slaying Scrolls d - 4 scrolls of identify {unknown} i - a scroll of revelation {unknown} j - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} l - a scroll of enchant weapon {unknown} p - a scroll of amnesia {unknown} Potions b - 2 potions of magic e - a potion of heal wounds {unknown} g - a potion of haste {unknown} h - a potion of brilliance {unknown} n - a potion of enlightenment {unknown} o - a potion of curing {unknown} Skills: + Level 3.6 Dodging + Level 3.8 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Slow Hex 20% N/A 9% 1 Jinxbite Hex 10% N/A 14% 2 Confusing Touch Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 30% 4 Summon Lightning Spire Summ/Air 5% 3d4 65% 4 Arcjolt Conj/Air 8% 1d18 65% 5 Alistair's Intoxication Alch 3% N/A 94% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History An ogre is nearby! The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Okay, then. Assign waypoint to what number? (0-9) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .<. #.# #.# #.# ### ##'## .. ##...## #.##..)..## #### #.#.......## ##... #)@...(....####...# ................'....... ...###..........####...# # #.#.......## ##..# ..##.....## ##.# ### ##...## #.# ##+## #.# #.# #.. #.# ### There were no monsters in sight! Vanquished Creatures An ogre (D:3) 2 dart slugs 2 orcs (D:3) 2 endoplasms (D:2) A giant cockroach (D:2) A goblin (D:1) 3 hobgoblins 2 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:2) 2 kobolds 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 419 | D:1 | Found a faded altar of an unknown god. 463 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 703 | D:1 | Learned a level 2 spell: Searing Ray 1411 | D:3 | Reached XP level 3. HP: 19/19 MP: 2/10 1567 | D:3 | Noticed an ogre 1574 | D:3 | Killed an ogre 1575 | D:3 | Reached skill level 5 in Conjurations 1575 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 1575 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, serial_bayou, serial_bayou_lagoon_b, serial_bayou_pond_d, serial_bayou_pond_e, serial_bayou_pond_e, serial_bayou_shore_a, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_loops_cross, glass_columns_a, minmay_unequal D:3: minmay_general_purpose_star, layout_loops_corners, minmay_distorted, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.6 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | || 55 Searing Ray | 3 | || 3 Armour: Robe | 2 | || 2 Dodge: Dodged | 2 | || 2