Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11348583206293109542 181 dungeon1234 the Conjurer (level 5, -3/42 HPs) Began as a Deep Elf Conjurer on Feb 25, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:06 (1943 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1943, Time: 00:04:06 Health: -3/42 AC: 3 Str: 4 XL: 5 Next: 34% Magic: 7/13 EV: 12 Int: 25 God: Gold: 150 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . j - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.26/turn %: no passive effects @: berserking, lethally poisoned (-3 -> -30), very quick A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons k - a +2 quarterstaff of chaos Missiles h - 3 poisoned darts Armour a - a +0 robe (worn) l - a +0 cloak (worn) Magical Staves j - a staff of conjuration (weapon) Scrolls e - a scroll of vulnerability {unknown} f - a scroll of amnesia {unknown} g - a scroll of revelation {unknown} m - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of attraction {unknown} n - a potion of degeneration {unknown} Skills: + Level 3.9 Dodging - Level 3.1 Stealth + Level 4.5 Spellcasting * Level 5.8 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 15% 3d11 26% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 72% to hit) You feel a surge of power! The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 72% to hit) You feel a surge of power! The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is almost dead. You die... #.## #.# #. #.# #.# #. #.# #.# #. #####.####### #.# #. #...........# #.# ## #.###.#####.# #.# #.# #.# #.######## #.#####.#######......... #......@........######## #######S#######.# #.# #.# ##### #.# #.# #.†.# ..# #.# #.#.# ### #.# #.#.# #.# #.#.# #.# #.#.# #.###.#.# You could see a water moccasin. Vanquished Creatures Crazy Yiuf (D:3) An orc priest (D:3) Jessica (D:2) An orc wizard (D:3) 3 adders 2 dart slugs (D:3) 4 orcs (D:3) 6 bats 3 endoplasms 2 giant cockroaches 5 goblins 2 hobgoblins 6 kobolds A quokka (D:3) A ball python (D:3) A frilled lizard (D:2) 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | You fall into a shaft and drop 1 floor! 258 | D:2 | Noticed Jessica 261 | D:2 | Killed Jessica 262 | D:2 | Reached XP level 2. HP: 15/15 MP: 3/8 262 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 320 | D:2 | Found a faded altar of an unknown god. 752 | D:2 | Reached skill level 5 in Conjurations 1120 | D:3 | Reached XP level 4. HP: 21/24 MP: 7/11 1200 | D:3 | Learned a level 2 spell: Searing Ray 1401 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 1512 | D:3 | Found a runed translucent door. 1513 | D:3 | Noticed Crazy Yiuf 1709 | D:3 | Killed Crazy Yiuf 1934 | D:3 | Noticed a water moccasin 1942 | D:3 | HP: 2/42 [water moccasin (4)] 1943 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, grunt_decor_mini_mirrors D:2: layout_basic, hellmonk_ecumenical_altar_heavens_door, corexii_shack, uniq_jessica D:3: layout_loops_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.9 Stealth | 3 | 3.1 Conjurations | 5 | 5.8 Spellcasting | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 2 || 2 Cast: Magic Dart | 46 | 50 || 96 Searing Ray | | 5 || 5 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 2 | 6 || 8