Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15289570712026274560 511 dungeon1234 the Conjurer (level 6, -4/32 HPs) Began as a Deep Elf Conjurer on Feb 24, 2025. Was a Believer of Vehumet. Shot with an arrow by a centaur (7 damage) ... on level 7 of the Dungeon. The game lasted 00:11:02 (3067 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 3067, Time: 00:11:03 Health: -4/32 AC: 9 Str: 4 XL: 6 Next: 99% Magic: 12/17 EV: 13 Int: 27 God: Vehumet [**....] Gold: 153 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . f - +2 toga "Victory" {*Victory Int+2 Slay+2 Clar} rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ u - ring of wizardry HPRegen 0.25/turn j - +4 ring of protection MPRegen 0.70/turn %: clarity, wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 153 gold pieces. Inventory: Missiles o - 5 poisoned darts q - 2 boomerangs Armour a - a +0 robe c - a +0 cloak (worn) f - the +2 toga "Victory" (worn) {*Victory Int+2 Slay+2 Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Clar: It protects you from confusion, rage, mesmerisation and fear. m - the +2 robe of Marbles {rElec rPois Int+4 Stlth-} (You found it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. Jewellery d - an amulet of magic regeneration (around neck) j - a +4 ring of protection (right hand) u - a ring of wizardry (left hand) Talismans i - a flux talisman Wands g - a wand of flame (20) Scrolls h - a scroll of vulnerability k - 2 scrolls of identify r - a scroll of enchant weapon {unknown} v - a scroll of teleportation w - a scroll of enchant armour {unknown} Potions b - 3 potions of magic e - a potion of degeneration l - a potion of haste {unknown} n - a potion of resistance {unknown} p - 2 potions of lignification {unknown} s - a potion of invisibility {unknown} t - a potion of might {unknown} Skills: + Level 5.5 Dodging - Level 3.0 Stealth + Level 6.1 Spellcasting + Level 6.3 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 16% 1d3 8% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 4% 2 Fulminant Prism Conj/Alch 12% 3d8 7% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 7% 4 Fugue of the Fallen Necr 8% N/A 8% 3 Anguish Hex/Necr 4% N/A 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Vehumet Shops: D:1 [ D:2 [ Annotations: D:3 2 transporters, sudno's ghost, amateur MfIE Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (89% to hit) The searing ray hits the centaur! The centaur is heavily wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (heavily wounded, 89% to hit) The searing ray hits the centaur. The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded, 89% to hit) The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (severely wounded, 89% to hit) The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! You die... #.#. #......... #..###.......# ##...........# #............# #..........# #.##.......# #.......# ##.#.#### #.#@# #.#.# #.#.c.).... #.######c.≈ #.# ... .#. You could see a centaur. Vanquished Creatures Sigmund (D:3) A bombardier beetle (D:4) A gnoll bouda (D:4) A sleepcap (D:4) An iguana (D:4) 4 orc wizards 3 gnolls (D:4) 2 adders 3 dart slugs A ribbon worm (D:2) 10 orcs 11 ball pythons 7 endoplasms 4 giant cockroaches 9 goblins 7 hobgoblins 8 kobolds 3 quokkas 6 bats 8 frilled lizards 3 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 122 | D:1 | Found Cidwuv's Armour Emporium. 179 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 846 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 925 | D:2 | Found a radiant altar of Vehumet. 929 | D:2 | Learned a level 2 spell: Searing Ray 944 | D:2 | Became a worshipper of Vehumet 973 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1049 | D:2 | Found Iqoggeji's Armour Boutique. 1490 | D:3 | Reached * piety under Vehumet 1490 | D:3 | Offered knowledge of Sandblast by Vehumet. 1512 | D:3 | Found a transporter. 1513 | D:3 | Noticed sudno's ghost (amateur MfIE) 1531 | D:3 | Reached skill level 5 in Conjurations 1531 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 1570 | D:3 | Noticed Sigmund 1579 | D:3 | Killed Sigmund 1580 | D:3 | Reached skill level 5 in Spellcasting 1580 | D:3 | Reached XP level 5. HP: 17/28 MP: 10/14 1775 | D:3 | Found a transporter. 2011 | D:3 | Reached XP level 6. HP: 32/32 MP: 15/15 2051 | D:3 | Identified the +2 robe of Marbles {rElec rPois Int+4 | Stlth-} 2341 | D:4 | Found a shadowy altar of Dithmenos. 2452 | D:4 | Reached skill level 5 in Dodging 2604 | D:4 | Reached ** piety under Vehumet 2831 | D:4 | Offered knowledge of Frozen Ramparts by Vehumet. 3047 | D:4 | You fall into a shaft and drop 3 floors! 3067 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, serial_shops, shop, minmay_splitting_lines D:2: layout_rooms, basic_altar, serial_shops, shop, minmay_misc_feat_x, st_stairs_11 D:3: layout_loops_corners, gammafunk_ghost_stat_death, uniq_sigmund D:4: layout_loops_ring, nicolae_dithmenos_through_a_glass_darkly D:7: layout_loops_ring, minmay_temple_entry_gardened_gates, enter_bailey_5, uniq_prince_ribbit1, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 4 5 | 5.5 Spellcasting | 4 5 6 | 6.1 Conjurations | 5 6 | 6.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 93 | 103 || 196 Searing Ray | | 16 || 16 Use: Scroll | 2 | 1 || 3 Armour: Robe | 2 | 25 || 27 Dodge: Dodged | 3 | 13 || 16 Form: | 1 | || 1 Flux | 1 | || 1