Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14570609920392572737 71 dungeon1234 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Feb 19, 2025. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1335 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1335, Time: 00:03:08 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 5% Magic: 4/11 EV: 12 Int: 25 God: Gold: 31 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of willpower h - a ring of ice Scrolls e - a scroll of fear {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of might {unknown} f - a potion of heal wounds {unknown} g - a potion of attraction {unknown} i - a potion of degeneration {unknown} Skills: + Level 3.4 Dodging + Level 3.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 4% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 67% 4 Summon Lightning Spire Summ/Air 4% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) You lose 1MP, and have [5/11] MP Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. You lose 2MP, and have [3/11] MP Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) An adder comes into view. The gnoll hits you with a +0 club. You take 2 HP, and have [10/24] HP; You lose 2MP, and have [1/11] MP Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [6/24] HP !!!!! HP Warning !!!!! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... #.# <.# #.# ## #.########.####.#### . .................... . #.###.#.#.##..##..###.#### ..K.S..................... #.....#.#.##..##.##.#.#### #..)g).....#..##.##.#.#### #K#..#..##.##.#....# #.#@.#..##.##.####.# #g##g.......#.# #.. #g#.....#####.# ### #.#.##........# ... ####.#g########### ... #....g.# ... #......# ... #......# ### #......# You could see a gnoll. Vanquished Creatures 4 gnolls (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 ball pythons (D:1) 5 bats 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 2 quokkas (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1053 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1056 | D:2 | Learned a level 2 spell: Searing Ray 1241 | D:2 | Found Umulov's Book Emporium. 1322 | D:2 | Reached XP level 4. HP: 11/24 MP: 6/11 1335 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_k, layout_loops_corners, amcnicky_mini_rare_corridor_liquid, hangedman_abyss_or_decor_lesser_grid, serial_park_tiny_pond, minmay_misc_feat_ornament D:2: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | || 64 Searing Ray | 1 | 3 || 4 Use: Scroll | 1 | || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 6 | 2 || 8