Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5045619865727871080 64 dungeon1234 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 19, 2025. Killed from afar by Terence (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:28 (1184 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1184, Time: 00:02:29 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 91% Magic: 3/10 EV: 12 Int: 30 God: Gold: 31 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) Jewellery c - a +6 ring of intelligence (left hand) Potions b - a potion of magic d - a potion of curing {unknown} f - a potion of lignification Skills: + Level 3.2 Dodging + Level 3.5 Stealth + Level 3.8 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You lose 2MP, and have [6/10] MP Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 86% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The goblin unwields a +0 dagger. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet completely misses you. The goblin shoots a sling bullet. The sling bullet hits you. Terence hits you but does no damage. You take 5 HP, and have [8/19] HP !!!!! HP Warning !!!!! You lose 2MP, and have [4/10] MP Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 86% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The goblin shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet closely misses you. Terence screams, "I want to be left alone!" Terence barely misses you. You take 4 HP, and have [4/19] HP !!!!! HP Warning !!!!! You lose 1MP, and have [3/10] MP The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet completely misses you. Terence zaps a wand. The puff of flame hits you. You die... Terence says, "And stay out!" ...............#.# .................# ......###g###.##.# ..#...###.###.##.# ..##........#.##.## .....#..........# .... #....g@....# ... #....g.....# .K #......@...# . ##..........# ##.......##### #.........# #......<#.# .........#.# ...........# ##......#.# ........#.# You could see Terence and 3 goblins. Vanquished Creatures Robin (D:2) 2 dart slugs (D:1) 3 ball pythons 3 giant cockroaches 7 goblins 5 hobgoblins 7 jackals (D:1) 7 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 49 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 492 | D:1 | Reached XP level 3. HP: 19/19 MP: 1/9 982 | D:1 | Learned a level 2 spell: Searing Ray 1098 | D:2 | Noticed Robin 1101 | D:2 | Noticed Terence 1135 | D:2 | Killed Robin 1184 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, minmay_pentomino_t4 D:2: layout_basic, ebering_ecumenical_altar_webs, uniq_terence, uniq_robin D:3: layout_basic, grunt_temple_overflow_open, dreamdust_princess_bridge, kennysheep_cross_room, minmay_strange_pillars, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.2 Spellcasting | | 3.8 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 79 Searing Ray || 9 Use: Scroll || 3 Armour: Robe || 20 Dodge: Dodged || 42