Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12116950318625235911 124 dungeon1234 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Slain by an orc priest ... wielding a +1 short sword of freezing (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1783 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1783, Time: 00:02:50 Health: -1/24 AC: 3 Str: 4 XL: 4 Next: 81% Magic: 0/13 EV: 11 Int: 25 God: Gold: 1422 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . f - staff of earth rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1422 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 cloak (worn) Magical Staves f - a staff of earth (weapon) Scrolls d - a scroll of acquirement Potions b - a potion of magic e - a potion of invisibility g - a potion of berserk rage {unknown} h - 2 potions of might {unknown} i - a potion of brilliance {unknown} l - 2 potions of mutation {unknown} Skills: + Level 0.5 Fighting + Level 2.7 Dodging + Level 2.5 Stealth + Level 5.1 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Summon Mana Viper Hex/Summ 6% N/A 92% 5 Monstrous Menagerie Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The hobgoblin is severely wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) The orc hits you with a +0 short sword. The orc closely misses you. The orc priest looks braver for a moment. The orc hits you with a +0 short sword. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You climb upwards. There is a stone staircase leading down here. The orc attacks as it pursues you! The orc hits you with a +0 short sword. The orc priest hits you with a +1 short sword of freezing. * * * LOW HITPOINT WARNING * * * The orc priest freezes you. * * * LOW HITPOINT WARNING * * * The orc priest attacks as it pursues you! The orc priest closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (81% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +1 short sword of freezing (81% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The orc priest hits you with a +1 short sword of freezing. You die... .[...######### #.....).....##.## ####.........# #.#............# .......#####.# #.#.#######.#### ######.#####.# #.#.#######.## ## #.........#.# #............# #. #.........#.# #...#######..###. #.........#.####...# #...... ##.........#.....o..########.#### ..........<.....@)>.......##.#### ##...........###.#..###.......... .#...........# #.#..# #...##.###. .#...........# #.#..########.###. .#......(...)# #.#.).<.......##.. .##########..# #.##.##########... .# #...###.##.#########.... .# #.......##.##........... .# #..#######.##.######.... You could see an orc priest. Vanquished Creatures 2 orc wizards (D:3) A gnoll (D:1) An adder (D:2) 2 ribbon worms (D:2) A dart slug (D:2) 3 orcs 2 ball pythons 5 endoplasms 2 giant cockroaches (D:1) 5 goblins 3 hobgoblins 4 jackals (D:1) 7 kobolds A quokka (D:1) 3 bats 2 frilled lizards 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 320 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 515 | D:1 | Reached skill level 5 in Conjurations 651 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 995 | D:1 | Identified 2 scrolls of acquirement 995 | D:1 | Acquired 1320 gold pieces 1078 | D:2 | Learned a level 2 spell: Searing Ray 1718 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1777 | D:3 | Reached skill level 5 in Spellcasting 1783 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_corners D:2: layout_loops_ring D:3: wad_river_or_something, layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Spellcasting | 4 5 | 5.1 Fighting | | 0.5 Dodging | | 2.7 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 84 | 8 || 92 Searing Ray | | 4 || 4 Use: Scroll | 2 | 2 || 4 Armour: Robe | 5 | 8 || 13 Dodge: Dodged | 4 | 3 || 7