Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15651423606383808201 80 dungeon1234 the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Feb 16, 2025. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:50 (1855 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1855, Time: 00:01:51 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 18% Magic: 10/12 EV: 11 Int: 25 God: Gold: 127 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 127 gold pieces. Inventory: Missiles i - 5 boomerangs Armour a - a +0 robe (worn) Jewellery h - a ring of positive energy Scrolls c - a scroll of immolation d - a scroll of identify Potions f - a potion of berserk rage g - a potion of brilliance j - a potion of heal wounds {unknown} k - a potion of haste {unknown} l - a potion of degeneration {unknown} m - a potion of invisibility {unknown} Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 4.0 Spellcasting + Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 76% 1d7 2% 1 Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 65% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... #.#.. .#.## ... #.# ###.#### #......# #.#.##.# #...##.# #.####@# #.####g### #.....).)..... #.#####....... #.#### ....... ##....# ..:.... #..##.##.###### ###........# ### #....#####.##.. You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) 5 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 4 hobgoblins 14 jackals A quokka (D:2) 3 ball pythons (D:2) 3 bats 4 frilled lizards (D:2) 4 kobolds 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 175 | D:1 | Reached XP level 2. HP: 11/15 MP: 5/8 347 | D:1 | Reached skill level 5 in Conjurations 495 | D:1 | Found Byshywye's Magic Scroll Emporium. 863 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1451 | D:2 | Got the Excursus on the Atmosphere 1816 | D:3 | Found a faded altar of an unknown god. 1848 | D:3 | Learned a level 2 spell: Searing Ray 1854 | D:3 | Reached XP level 4. HP: 2/24 MP: 1/12 1855 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, serial_shops, nicolae_lakefront_shop, minivault_4 D:2: layout_basic D:3: layout_loops_cross, nicolae_vehumet_radiance, mainiacjoe_overflow_brackets, zin_statuary, cheibrodos_sewer_entry_bend, dreamdust_ecumenical_altar_angels_and_demons, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.0 Dodging | | 2.6 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | || 79 Searing Ray | 3 | 1 || 4 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Armour: Robe | 6 | 1 || 7 Dodge: Dodged | 3 | 1 || 4