Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4233273394875778973 106 dungeon1234 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 16, 2025. Killed from afar by an orc wizard (7 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:03 (1366 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 1366, Time: 00:03:04 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 55% Magic: 1/12 EV: 11 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons i - a +0 quarterstaff Missiles c - 7 poisoned darts Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} e - 2 scrolls of vulnerability {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic h - a potion of berserk rage {unknown} j - 2 potions of heal wounds {unknown} Skills: + Level 2.7 Dodging + Level 2.9 Stealth + Level 4.0 Spellcasting + Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you! You die... #.#. .###... ....).. .# ......) .### ....... ..# ....... #.# #.# #......####.## #.# .# #...{.#..#####..# ..# .# #####o..@........ ..# #.# ####..#####. #.##..# ##.# #.#..# #.## #.#.# #..## )...#### ##..## ..)....# ##..## .†..##.#### ##..# ##........##### ##.## You could see an orc. Vanquished Creatures An orc priest (D:3) A gnoll (D:1) 3 adders 2 dart slugs 4 orcs (D:3) 3 bats (D:1) 4 endoplasms 4 giant cockroaches 2 goblins 2 hobgoblins (D:1) 2 kobolds A quokka (D:1) 2 ball pythons (D:3) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 53 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 249 | D:1 | Reached skill level 5 in Conjurations 661 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1121 | D:2 | You fall into a shaft and drop 1 floor! 1164 | D:3 | Learned a level 2 spell: Searing Ray 1227 | D:3 | Reached XP level 4. HP: 24/24 MP: 1/11 1366 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_corners, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, dreamdust_princess_corridor D:2: layout_loops_cross, basic_altar D:3: layout_rooms, portal_sewer_entry_b Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.0 Dodging | | 2.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 5 || 48 Searing Ray | 10 | 9 || 19 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1365 | 1345 | 20 | 0 | 1197 | 3 | 455.0 | Dungeon | 1365 | 1345 | 20 | 0 | 1197 | 3 | 455.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 949 daAuts D:3: 244 daAuts D:2: 171 daAuts