Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 15090551619134973011 45 dungeon1234 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 15, 2025. Frozen to death by an endoplasm (2 damage) ... on level 4 of the Dungeon. The game lasted 00:00:54 (856 turns). dungeon1234 the Conjurer (Deep Elf Conjurer) Turns: 856, Time: 00:00:55 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 5/9 EV: 11 Int: 24 God: Gold: 66 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration Wands m - a wand of paralysis (5) Scrolls e - a scroll of blinking {unknown} g - 2 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} f - 3 potions of enlightenment {unknown} i - 2 potions of haste {unknown} j - a potion of berserk rage {unknown} k - a potion of moonshine {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There are monsters nearby! Unknown command. The endoplasm quivers. The endoplasm hits the fungus. The fungus begins to die. The sleepcap barely misses you. The sleepcap releases spores at you. The sleepcap barely misses you. A nearby fungus withers and dies. You start memorising the spell. You continue memorising. The sleepcap closely misses you. You continue memorising. The sleepcap barely misses you. You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The endoplasm hits you. You wake up. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.# #.#.PPPPPPP... #.#........... #.#.P..PP.P.# #.#.P.....P.# #.#.P.._..P.# #.#.P.....P.# #.#.P.PPPJP.#.# #......f@.....# ###.PPPPPPP.### #.........# ########### You could see a sleepcap and an endoplasm. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:2) 4 giant cockroaches 7 hobgoblins 4 jackals A frilled lizard (D:2) 3 goblins (D:1) 3 kobolds 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dungeon1234 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 206 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 240 | D:1 | Reached skill level 5 in Conjurations 708 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 842 | D:2 | You fall into a shaft and drop 2 floors! 844 | D:4 | Found a white marble altar of Elyvilon. 855 | D:4 | Learned a level 2 spell: Searing Ray 856 | D:4 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic D:2: mumra_celtic_spiral_tile, layout_basic, serial_shops, nicolae_shop_tiny_glass, minmay_increasing_density, uniq_jessica, uniq_terence D:4: layout_rooms, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_cross_hatched, corexii_hall_statues_u Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 53 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 855 | 848 | 7 | 0 | 730 | 3 | 285.0 | Dungeon | 855 | 848 | 7 | 0 | 730 | 3 | 285.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 673 daAuts D:2: 168 daAuts D:4: 13 daAuts