Dungeon Crawl Stone Soup version 0.35-a0-857-g30bcf7eae0 (webtiles) character file. Game seed: 16682592386412495044 44 dubedul the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on Aug 21, 2026. Slain by a hobgoblin ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1185 turns). dubedul the Magician (Djinni Conjurer) Turns: 1185, Time: 00:01:19 Health: -4/25 AC: 2 Str: 12 XL: 3 Next: 85% Gold: 33 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. You spent 28 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of torment {unknown} d - a scroll of butterflies {unknown} Potions M - 2 potions of mutation f - a potion of brilliance {unknown} g - 2 potions of magic k - 2 potions of cancellation {unknown} Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. The magic dart hits the bat. The bat is severely wounded. The bat hits you but does no damage. The bat closely misses you. The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (95% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is severely wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The searing ray hits the ribbon worm. The ribbon worm is almost dead. The hobgoblin hits you with a +0 mace. You disentangle yourself. You stop channelling your searing ray. The hobgoblin hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 95% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. You kill the ribbon worm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 mace! You die... ### #.. #.# #.# ##### #^# ...... #.# #.ß:... ######.# #######....... ###...<..# ##...@g†....... ∩###.##### #.............> .....# #..####.#...... ###### #......##...... #..####.# ß.... ####..# ..... #.....#### ###. #........# #..#..##.# You could see a hobgoblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 4 jackals (D:1) 3 quokkas 2 ball pythons (D:2) 6 bats 4 goblins A kobold (D:2) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dubedul the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dubedul set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 35 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 863 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 863 | D:2 | Learned a level 1 spell: Foxfire 1086 | D:2 | Found Herhehis's Magic Scroll Emporium. 1092 | D:2 | Bought a scroll of identify for 28 gold pieces 1185 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic D:2: layout_loops_ring, serial_shops, nicolae_shop_just_a_little_nook, grunt_decor_cap, kennysheep_generic_room_2, st_stairs_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 59 Searing Ray || 2 Read: Identify || 2 Armour: Robe || 9 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1185 | 1172 | 13 | 0 | 1048 | 2 | 592.5 | Dungeon | 1185 | 1172 | 13 | 0 | 1048 | 2 | 592.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 845 daAuts D:2: 339 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+