Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 18236450092893268523 398 dubedul the Magician (level 7, 0/47 HPs) Began as a Djinni Conjurer on Aug 17, 2026. Slain by a water moccasin (8 damage) ... on level 7 of the Dungeon. The game lasted 00:04:14 (3636 turns). dubedul the Magician (Djinni Conjurer) Turns: 3636, Time: 00:04:15 Health: 0/47 AC: 2 Str: 6 XL: 7 Next: 10% Gold: 250 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +0 short sword (vamp) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 250 gold pieces. Inventory: Hand Weapons b - a +0 vampiric short sword (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) c - a +3 leather armour e - a +0 pair of gloves Magical Staves f - a staff of earth Jewellery g - a ring of see invisible h - an amulet of dissipation Wands c - a wand of roots (9) Scrolls c - a scroll of revelation {unknown} d - a scroll of torment {unknown} t - 3 scrolls of teleportation h - a scroll of fear {unknown} m - a scroll of enchant armour {unknown} q - a scroll of identify {unknown} Potions f - a potion of might {unknown} j - 2 potions of haste {unknown} k - a potion of attraction {unknown} l - a potion of mutation {unknown} n - 2 potions of curing {unknown} o - a potion of invisibility {unknown} p - 2 potions of berserk rage {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.9 Spellcasting + Level 5.9 Conjurations + Level 5.9 Hexes + Level 5.9 Summonings + Level 5.9 Necromancy + Level 5.9 Translocations + Level 5.9 Forgecraft + Level 5.9 Fire Magic + Level 5.9 Ice Magic + Level 5.9 Air Magic + Level 5.9 Earth Magic + Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Apportation Tloc 62% N/A 1% 1 f - Jinxbite Hex 62% 2d3 1% 2 g - Ozocubu's Armour Ice 31% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Shops: D:3 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The water moccasin closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (77% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin bites you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (77% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The water moccasin bites you! You die... ..§ #####..≈ .####+#### #......≈ .........# #......≈ ......... +......≈ ....... #..)..§§ #....# #......§ #....############'... #...@#............#.. #...S'.....$......#.. #....#............# . #....#............+ . #..################ ### You could see a water moccasin. Vanquished Creatures A centaur (D:3) A phantom (D:4) A hound (D:3) An orc priest (D:4) Jessica (D:3) An iguana (D:4) Terence (D:2) An orc wizard (D:4) 3 adders 2 ufetubi (D:4) 2 dart slugs (D:1) 3 orcs 3 ribbon worms (D:2) 5 hobgoblins 6 jackals 2 quokkas (D:1) 4 ball pythons 2 bats An endoplasm (D:1) A frilled lizard (D:2) 2 goblins (D:1) 5 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dubedul the Djinni Conjurer began the quest for the Orb. 0 | D:1 | dubedul set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 248 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1095 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1095 | D:2 | Learned a level 1 spell: Apportation 1270 | D:2 | Encountered Terence 1280 | D:2 | Killed Terence 1281 | D:2 | Reached XP level 4. HP: 8/31 MP: 0/0 2376 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/0 2376 | D:3 | Learned a level 2 spell: Jinxbite 2378 | D:3 | Encountered a centaur 2397 | D:3 | Killed a centaur 2398 | D:3 | Reached skill level 1 in Fighting 2398 | D:3 | Reached skill level 5 in Spellcasting 2398 | D:3 | Reached skill level 5 in Conjurations 2398 | D:3 | Reached skill level 5 in Hexes 2398 | D:3 | Reached skill level 5 in Summonings 2398 | D:3 | Reached skill level 5 in Necromancy 2398 | D:3 | Reached skill level 5 in Translocations 2398 | D:3 | Reached skill level 5 in Forgecraft 2398 | D:3 | Reached skill level 5 in Fire Magic 2398 | D:3 | Reached skill level 5 in Ice Magic 2398 | D:3 | Reached skill level 5 in Air Magic 2398 | D:3 | Reached skill level 5 in Earth Magic 2398 | D:3 | Reached skill level 5 in Alchemy 2398 | D:3 | Reached XP level 6. HP: 3/42 MP: 0/0 2555 | D:3 | Found Vissim's Jewellery Boutique. 2587 | D:3 | Found a blossoming altar of Fedhas. 2629 | D:3 | Encountered Jessica 2634 | D:3 | Killed Jessica 3436 | D:4 | Reached XP level 7. HP: 24/47 MP: 0/0 3436 | D:4 | Learned a level 3 spell: Ozocubu's Armour 3601 | D:4 | You are sucked into a shaft and drop 3 floors! 3636 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners, nicolae_houndstooth_variations D:2: layout_basic, minmay_pentomino_u4, uniq_terence D:3: layout_basic, mainiacjoe_overflow_chevrons, serial_shops, nicolae_shop_gaudy_bauble, uniq_jessica D:4: layout_gridville D:7: layout_gridville, mainiacjoe_overflow_brackets Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Forgecraft | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Alchemy | 4 5 | 5.9 Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 9 | 1 || 14 Melee: Short sword | 4 | 9 | 1 || 14 Cast: Magic Dart | 43 | 57 | 5 || 105 Searing Ray | 5 | 7 | 4 || 16 Jinxbite | | 4 | || 4 Ozocubu's Armour | | | 1 || 1 Read: Teleportation | | | 1 || 1 Stab: Sleeping | | | 1 || 1 Armour: Robe | 9 | 24 | 9 || 42 Dodge: Dodged | 9 | 25 | 9 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3637 | 3519 | 118 | 112 | 3074 | 5 | 727.4 | Dungeon | 3637 | 3519 | 118 | 112 | 3074 | 5 | 727.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1135 daAuts D:3: 1028 daAuts D:1: 971 daAuts D:4: 466 daAuts D:7: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+