ds9azb Level 1 of the Dungeon (12, 52, D:1) a hobgoblin skeleton (13, 36, D:1) a goblin skeleton (15, 4, D:1) a bat skeleton (28, 4, D:1) a +0 club (30, 46, D:1) a frilled lizard skeleton (43, 31, D:1) a bat corpse (skeletalised by now) (64, 35, D:1) a +0 club Level 2 of the Dungeon [Shop] Nerhic's Antique Weapon Shop the +7 whip of the Maze {reap, rElec rN++ Int-3 SInv} (1677 gold) rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +2 long sword of draining (512 gold) a +0 whip (70 gold) the +7 great mace "Undeadhunter" {deathbane, rN+} (1573 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 whip (70 gold) a +0 hand axe (84 gold) a +0 hand axe (84 gold) a +0 mace (84 gold) (0, 0, D:2) a +3 dagger (8, 12, D:2) an adder corpse (skeletalised by now) (31, -7, D:2) a ball python skeleton (33, 2, D:2) a +0 dagger the human skeleton of Jessica (43, 3, D:2) a +0 ring mail (45, 1, D:2) a hobgoblin skeleton (46, 0, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of magic