Dungeon Crawl Stone Soup version 0.35-a0-389-gd87ce67ea8 (webtiles) character file. Game seed: 2473077758380327643 93 ds04031004 the Vexing (level 4, -3/32 HPs) Began as a Barachi Hexslinger on May 27, 2026. Killed from afar by a crimson imp (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:20 (1973 turns). ds04031004 the Vexing (Barachi Hexslinger) Turns: 1973, Time: 00:02:20 Health: -3/32 AC: 3 Str: 9 XL: 4 Next: 62% Magic: 4/7 EV: 11 Int: 13 God: Gold: 97 SH: 0 Dex: 17 Spells: 6/8 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 animal skin rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: weak-willed, unable to hop, jinxed, slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe c - a +0 helmet (worn) d - a +0 animal skin (worn) Scrolls p - a scroll of poison c - 2 scrolls of revelation {unknown} d - 3 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - 5 scrolls of identify {unknown} m - a scroll of immolation {unknown} Potions f - a potion of curing {unknown} j - 2 potions of lignification {unknown} k - a potion of heal wounds {unknown} l - a potion of resistance {unknown} n - a potion of attraction {unknown} o - a potion of invisibility {unknown} p - a potion of magic {unknown} Skills: - Level 1.2 Fighting + Level 3.1 Ranged Weapons - Level 2.1 Dodging + Level 2.5 Spellcasting + Level 4.2 Hexes - Level 1.1 Fire Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 24% 3 Mercury Arrow Conj/Alch 2% 2d5 36% 2 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Vehumet Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The crimson imp zaps a wand. The puff of flame hits you! You shoot a sling bullet. The sling bullet closely misses the crimson imp. The crimson imp zaps a wand. The puff of flame hits you. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon more vexing sprites to accompany your attacks. You feel your willpower being sapped. The crimson imp zaps a wand. The puff of flame misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Hop to where? Press: ? - help, Dir - move target Found a burning altar of Makhleb. Boing! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (sparse dust, chance to call a sprite on attack: 28%, 44% to hit) You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp blinks! The crimson imp zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (chance to call a sprite on attack: 28%, 44% to hit) You shoot a sling bullet. The sling bullet hits the crimson imp. The crimson imp is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (moderately wounded, chance to call a sprite on attack: 28%, 44% to hit) You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, carrying a wand of flame (lightly wounded, chance to call a sprite on attack: 28%, 44% to hit) You shoot a sling bullet. The sling bullet hits the crimson imp. The crimson imp is moderately wounded. The crimson imp zaps a wand. The puff of flame hits you! You die... ... ........ ......#. #..#... ###..... ....#..## ##### #....... ##_._## #....... #@5...# ###....... ##...## .......... #.######.......# #'#..#########.. #..#..########## ##.##........... ############### You could see a crimson imp. Vanquished Creatures Robin (D:2) 3 adders 3 dart slugs 10 hobgoblins 5 jackals 4 quokkas 2 ball pythons 6 bats 3 endoplasms 2 frilled lizards (D:2) 11 goblins 5 kobolds A rat (D:2) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 82 | D:1 | Reached XP level 2. HP: 21/21 MP: 4/4 98 | D:1 | Learned a level 2 spell: Jinxbite 409 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/5 1034 | D:2 | Found a faded altar of an unknown god. 1078 | D:2 | Encountered Robin 1102 | D:2 | Killed Robin 1103 | D:2 | Reached skill level 4 in Hexes 1113 | D:2 | Reached XP level 4. HP: 11/32 MP: 3/7 1959 | D:3 | Found a radiant altar of Vehumet. 1969 | D:3 | Found a burning altar of Makhleb. 1973 | D:3 | Killed from afar by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring, st_stairs_3 D:2: layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons, uniq_robin D:3: layout_rooms, grunt_temple_overflow_lords_of_destruction, kennysheep_generic_room_14 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.5 Hexes | 4 | 4.2 Ranged Weapons | 3 | 3.1 Fighting | | 1.2 Dodging | | 2.1 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 91 | 59 || 150 Cast: Jinxbite | 7 | 14 || 21 Ability: Hop | 1 | 1 || 2 Armour: Robe | 22 | 3 || 25 Animal skin | | 10 || 10 Dodge: Dodged | 39 | 18 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2286 | 2235 | 51 | 0 | 1846 | 3 | 762.0 | Dungeon | 2286 | 2235 | 51 | 0 | 1846 | 3 | 762.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1099 daAuts D:2: 1070 daAuts D:3: 116 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+