Dungeon Crawl Stone Soup version 0.35-a0-149-gc2f9960323 (webtiles) character file. Game seed: 9827693719252453764 156 ds04031004 the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Mar 3, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:58 (1750 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1750, Time: 00:01:59 Health: 28/28 AC: 4 Str: 4 XL: 5 Next: 14% Magic: 13/13 EV: 12 Int: 25 God: Gold: 90 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +1 helmet (worn) Jewellery c - a ring of resist corrosion Wands p - a wand of polymorph (6) Scrolls c - a scroll of acquirement {unknown} e - a scroll of revelation {unknown} h - 4 scrolls of identify {unknown} l - 2 scrolls of vulnerability {unknown} m - a scroll of noise {unknown} n - a scroll of teleportation {unknown} Potions g - a potion of magic d - 3 potions of enlightenment {unknown} f - 3 potions of brilliance {unknown} j - a potion of haste {unknown} k - a potion of might {unknown} Skills: + Level 3.8 Dodging + Level 4.1 Stealth + Level 4.4 Spellcasting + Level 5.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Lesser Beckoning Tloc 10% N/A 13% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The centaur is lightly wounded. The centaur shouts! (Press . to maintain the ray.) The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow completely misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you. The searing ray hits the centaur! The centaur is almost dead. You finish channelling your searing ray. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (almost dead, 87% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. You kill the centaur! (Press . to maintain the ray.) Your Stealth skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 5! You stop channelling your searing ray. Things that are here: a +0 shortbow; a centaur corpse Found a stone staircase leading up. f - 3 viscous inky potions (gained 1) There is an escape hatch in the floor here. You see here a quokka corpse. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##.#.#####.##.##........# #.>.< ......# ##........###.#.# #.... ###.### #.............#.# #.... ###.# #.###.###.##.##.# ####. ....# #.# #.# #.##.##.#######. ##### #.###.# #............##. #.....##############.### ####.......#### #.# #.##@......# #.# #.##.......# ###.## ###.##.......# #....# #...##.......# #.#.## #.####.......# #.### #.# #.......# #.# ##[####.......## #(# #..............# #.# #.#...##.#####.###.# There were no monsters in sight! Vanquished Creatures A centaur (D:3) 5 adders A dart slug (D:3) 4 endoplasms A hobgoblin (D:1) A jackal (D:1) 3 quokkas 9 ball pythons 6 bats A frilled lizard (D:1) 3 goblins 6 kobolds A rat (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 316 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 329 | D:1 | Found Xabiler's Armour Shop. 329 | D:1 | Encountered an echoed +0 plate armour 329 | D:1 | Encountered an echoed +0 pearl dragon scales 347 | D:1 | Learned a level 2 spell: Searing Ray 924 | D:2 | Found an ornate altar of the Wu Jian Council. 932 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1580 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1643 | D:3 | Encountered a centaur 1651 | D:3 | Killed a centaur 1652 | D:3 | Reached skill level 5 in Conjurations 1652 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 1750 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, serial_shops, nicolae_shop_mannequins, hangedman_decor_riveting, minmay_nonomino_d4 D:2: layout_rooms, basic_altar D:3: layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.8 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 20 | || 20 Searing Ray | 24 | 3 || 27 Armour: Robe | 25 | 2 || 27 Dodge: Dodged | 28 | 7 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1750 | 1714 | 36 | 0 | 1446 | 3 | 583.3 | Dungeon | 1750 | 1714 | 36 | 0 | 1446 | 3 | 583.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 895 daAuts D:3: 704 daAuts D:2: 150 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+