Dungeon Crawl Stone Soup version 0.35-a0-149-gc2f9960323 (webtiles) character file. Game seed: 15013734320330756685 18 ds04031004 the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Mar 3, 2026. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1035 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1035, Time: 00:01:04 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 51% Magic: 1/8 EV: 11 Int: 22 God: Gold: 48 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 97% 5 Summon Hydra Summ 2% N/A 100% 7 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence screams, "Where's your power now?!" The searing ray misses Terence. The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 falchion. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence hits you with a +0 falchion! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The frilled lizard hisses angrily. Terence attacks as he pursues you! Terence barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..[..........# ...)..†.....# ...........# #...# #..l### ###...# #.#.# #.@.### ##@...# #........ ##....... .?..... ....... ####### You could see Terence and a frilled lizard. Vanquished Creatures 6 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 5 ball pythons (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 401 | D:1 | Reached XP level 2. HP: 1/15 MP: 1/8 404 | D:1 | Learned a level 2 spell: Searing Ray 1023 | D:2 | Encountered Terence 1035 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_drowned_temple, hex_tiny, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 11 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1035 | 1011 | 24 | 0 | 887 | 2 | 517.5 | Dungeon | 1035 | 1011 | 24 | 0 | 887 | 2 | 517.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+