Dungeon Crawl Stone Soup version 0.35-a0-149-gc2f9960323 (webtiles) character file. Game seed: 18405602644929944700 65 ds04031004 the Conjurer (level 3, -11/19 HPs) Began as a Deep Elf Conjurer on Mar 3, 2026. Mangled by a sleepcap (16 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:02:43 (2481 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 2481, Time: 00:02:45 Health: -11/19 AC: 4 Str: 4 XL: 3 Next: 92% Magic: 3/11 EV: 2 Int: 24 God: Gold: 80 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +1 helmet of Perpetual Drought {Will+ Stlth+} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ c - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 80 gold pieces. Inventory: Armour a - a +0 robe (worn) b - the +1 helmet of Perpetual Drought (worn) {Will+ Stlth+} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery c - a ring of wizardry (worn) Wands a - a wand of flame (13) Scrolls c - 6 scrolls of identify {unknown} e - a scroll of torment {unknown} h - 2 scrolls of amnesia {unknown} m - a scroll of brand weapon {unknown} n - a scroll of immolation {unknown} o - a scroll of fog {unknown} q - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of moonshine {unknown} j - 2 potions of attraction {unknown} k - a potion of enlightenment {unknown} l - a potion of haste {unknown} p - a potion of lignification {unknown} s - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 1% 2 Apportation Tloc 10% N/A 4% 1 Stone Arrow Conj/Erth 36% 3d9 4% 3 Call Imp Summ 10% N/A 6% 2 Passwall Erth 5% N/A 12% 3 Summon Ice Beast Ice/Summ 5% N/A 12% 3 Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 12% 4 Eringya's Noxious Bog Alch 2% 4d6 99% 6 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Xom Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! You wake up. The sleepcap closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You die... #.........#### #............##.. #...............# ................# ...............# ...[.........# ...####.f........## .....).@....#.....# ............#.....# ..................# ..................# ..##....###.......# . #....###....#.## #....#........######. ##....#'#########<.... .................####. You could see a sleepcap. Vanquished Creatures An adder (D:3) A dart slug (D:1) 2 ribbon worms 2 orcs (D:3) 8 endoplasms 3 hobgoblins 4 jackals (D:3) 3 quokkas 3 ball pythons 8 bats 3 frilled lizards 4 goblins (D:1) 5 kobolds 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 220 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Found Biemet's Distillery. 842 | D:2 | Identified the +1 helmet of Perpetual Drought {Will+ | Stlth+} 1123 | D:2 | Reached skill level 5 in Conjurations 1123 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1800 | D:3 | Found a shimmering altar of Xom. 2163 | D:3 | Found a hazy altar of Hepliaklqana. 2481 | D:4 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_rooms, serial_shops, nicolae_shop_tiny_waterfront, minmay_pentomino_r4 D:2: layout_loops_corners, minmay_misc_feat_roman D:3: layout_loops_ring, general_overflow_altar, mainiacjoe_overflow_chevrons, st_stairs_7 D:4: minmay_chambers_of_twos, layout_basic, mainiacjoe_sewer_entry_somewhere_in_here_2, sigmund_edmund_badplayer Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 37 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2481 | 2422 | 59 | 0 | 2085 | 4 | 620.2 | Dungeon | 2481 | 2422 | 59 | 0 | 2085 | 4 | 620.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 905 daAuts D:3: 844 daAuts D:1: 689 daAuts D:4: 42 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+