Dungeon Crawl Stone Soup version 0.35-a0-148-g657efc8387 (webtiles) character file. Game seed: 2681457382219618505 41 ds04031004 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 3, 2026. Shot with a sling bullet by a goblin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:36 (1414 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1414, Time: 00:01:37 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 1/10 EV: 11 Int: 24 God: Gold: 102 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying c - a ring of flight d - an amulet of guardian spirit Scrolls c - a scroll of vulnerability {unknown} d - 3 scrolls of revelation {unknown} e - 2 scrolls of noise {unknown} h - 3 scrolls of teleportation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 14% 2 Swiftness Air 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Sticky Flame Fire/Alch 5% 2d4 67% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence shouts! You stop channelling your searing ray. You hear a shout! x2 Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You encounter a goblin. It is wielding a +0 hand axe and carrying a +0 sling. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +2 flail of protection. Terence attacks as he pursues you! Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * The goblin unwields a +0 hand axe. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... ..... ##.. ....# #... ....# ..... <...# ##.... ....# #...... ...###. .....###......o #.##..<# #...#@.# ##...@.# ....)....## ###...~~... ..)....~..^.. ###...~.~~#### #........ #.g.####.# !.#. .# You could see Terence and a goblin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 endoplasms 3 hobgoblins 2 quokkas A ball python (D:2) A bat (D:1) 2 frilled lizards 6 goblins 6 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 247 | D:1 | Learned a level 2 spell: Searing Ray 983 | D:2 | Reached skill level 5 in Conjurations 983 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1063 | D:2 | Found a faded altar of an unknown god. 1406 | D:3 | Encountered Terence 1414 | D:3 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, columned_hall_lemuel, st_stairs_5 D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, grunt_ministairs_8 D:3: layout_rooms, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 13 Searing Ray || 25 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1415 | 1344 | 71 | 0 | 1142 | 3 | 471.7 | Dungeon | 1415 | 1344 | 71 | 0 | 1142 | 3 | 471.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 835 daAuts D:2: 566 daAuts D:3: 13 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+