Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 17027158018509809991 15 ds04031004 the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 1, 2026. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (312 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 312, Time: 00:00:35 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 34% Magic: 0/8 EV: 1 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: constricted A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - a scroll of fog {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the goblin! You kill the goblin! The bat hits you but does no damage. The ball python bites you but does no damage. The ball python closely misses you. You finish channelling your searing ray. The bat barely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. The bat hits you but does no damage. You hit the bat but do no damage. You blast the bat. The bat is severely wounded. The bat hits you. The ball python bites you. The ball python constricts you. The ball python completely misses you. The ball python constricts you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, 83% to hit) You feel a surge of power! You focus your ray upon the ball python. The searing ray misses the ball python. (Press . to maintain the ray.) The bat hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. Without enough magic to sustain it, your Searing Ray dissipates. The ball python bites you but does no damage. The ball python constricts you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The ball python's grasp on you weakens, but your attempt to escape fails. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... #..†...# #)..# #.. . #....##.##...##.# . #....# #.......# . . #..##.##....$..##.# . #..# #.....).....# # #..###...........## #..........†....... #####.....S.####### ##.....@# #.....b# #......# #......# #......# #......# ######## You could see a bat and a ball python. Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 249 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 254 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, dreamdust_ecumenical_altar_drowned_temple, grunt_decor_cap, minmay_misc_feat_tiny, minmay_vboxes Action || total ---------------------------++------- Attack: Normal || 1 Melee: Staff || 1 Cast: Magic Dart || 17 Searing Ray || 5 Armour: Robe || 26 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 310 | 310 | 0 | 0 | 221 | 1 | 310.0 | Dungeon | 310 | 310 | 0 | 0 | 221 | 1 | 310.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 310 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+