Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 16439226391995501557 30 ds04031004 the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Mar 1, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:38 (789 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 789, Time: 00:01:38 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 10/10 EV: 11 Int: 24 God: Gold: 104 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (50%) c - staff of fire rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from cold HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves c - a staff of fire (weapon) Jewellery b - a ring of protection from cold (worn) d - a +4 ring of slaying Scrolls c - 2 scrolls of enchant weapon {unknown} d - 2 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 6% 2 Hailstorm Conj/Ice 15% 3d6 12% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. You see here a frilled lizard corpse. c - 2 scrolls labelled EXTILENADE (gained 1) Found a stone staircase leading down. Found a stone staircase leading up. Okay, then. You encounter a hobgoblin. A hobgoblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) Your Dodging skill increases to level 3! You stop channelling your searing ray. You see here a ribbon worm corpse. You see here a +0 robe. Found a stone staircase leading up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # #..########.# # #...........####.# # #................# ####.#######.#.###### .....# #.....# .....# #.#.#.# .....# #...#.# ..#..# #...#.# ..#..# #...#@# #.#..# #....?..<.... #.#... ....#...#.##### #.#.### #####...#.# .# #.... # #.... #.$.. #...## There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 7 endoplasms 4 hobgoblins 2 quokkas 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards 2 kobolds (D:1) 4 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 74 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 87 | D:1 | Learned a level 2 spell: Searing Ray 631 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 789 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_rooms D:2: layout_loops_ring, basic_altar, uniq_jessica, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 2 Staff || 1 Cast: Magic Dart || 19 Searing Ray || 10 Armour: Robe || 18 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 788 | 780 | 8 | 0 | 626 | 2 | 394.0 | Dungeon | 788 | 780 | 8 | 0 | 626 | 2 | 394.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 442 daAuts D:2: 346 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+