Dungeon Crawl Stone Soup version 0.35-a0-105-g08978299a1 (webtiles) character file. Game seed: 14105501033533701576 21 ds04031004 the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Mar 1, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (612 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 612, Time: 00:00:41 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 5/8 EV: 11 Int: 22 God: Gold: 42 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of blinking {unknown} Potions g - a potion of magic Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a dart slug (asleep, 100% to hit) You focus your ray upon the dart slug. The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. You kill the dart slug! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a dart slug corpse. You see here a dart slug corpse. You encounter a rat. The rat squeaks loudly. You encounter an endoplasm. Found a robe. Found a stone staircase leading down. You see here a ring of willpower. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The endoplasm hits you but does no damage. The searing ray hits the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 3! You stop channelling your searing ray. b - a ring of willpower b - a ring of willpower (worn) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.#.......#.## #.##.##........# #.†..........### ########.############ #........# ########.# #.#####..# #....>#.#. ####..# #......### #.....# #.....#.#. #.##@##.## #.....##)# #>...[..# #.....##.# ####.#### ####.###.# #.# #.# #.. #.# ##.##### #.# #....... #.# #....... ... ######..###.. ... ..........#.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 380 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 384 | D:1 | Learned a level 2 spell: Searing Ray 612 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_loops_cross, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_corridor_2, aquarium_window_1, aquarium_window_1, aquarium_view_2b, aquarium_view_2f Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 7 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 611 | 611 | 0 | 0 | 521 | 1 | 611.0 | Dungeon | 611 | 611 | 0 | 0 | 521 | 1 | 611.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 611 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+