Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 8473089099950035740 127 ds04031004 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 12, 2026. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1986 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1986, Time: 00:02:38 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 85% Magic: 17/22 EV: 11 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 2/13 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) d - +0 robe of Faecou {rN+ Stlth+} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.36/turn %: no passive effects @: lethally poisoned (0 -> -8) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe c - a +0 helmet (worn) d - the +0 robe of Faecou (worn) {rN+ Stlth+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery b - a ring of magical power (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of silence {unknown} k - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - 3 potions of curing {unknown} j - a potion of ambrosia {unknown} l - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.7 Conjurations + Level 1.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 9% 1 Chain Lightning Conj/Air 10% 3d13 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History HP restored. Items here: )) [ ††. You see here a +0 club. Things that are here: a +0 club; a +0 leather armour; an orc corpse There is a stone staircase leading down here. Found a runed barding. You encounter a scorpion. Found a stone staircase leading down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. You finish channelling your searing ray. The scorpion stings you. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! You feel very sick. The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... ..............# ..............# ..............# #.............# #.#####.###+####### #####............ ..........[....... #....##........... +.... +...@s.....> #... #........... .... +=.......... .## #........... ........##### .######### . You could see a scorpion. Vanquished Creatures An orc wizard (D:3) An adder (D:2) 4 gnolls (D:2) A ribbon worm (D:2) A dart slug (D:2) 4 endoplasms 6 hobgoblins 8 jackals 3 orcs (D:3) 3 quokkas 6 ball pythons 4 bats 4 frilled lizards 2 goblins (D:2) 3 kobolds 4 rats (D:1) A spectral kobold (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 150 | D:1 | Reached XP level 2. HP: 9/15 MP: 8/8 212 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Found a faded altar of an unknown god. 1005 | D:2 | Reached skill level 5 in Conjurations 1005 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1197 | D:2 | Reached XP level 4. HP: 24/24 MP: 12/12 1211 | D:2 | Learned a level 4 spell: Fulminant Prism 1216 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1458 | D:2 | Identified the +0 robe of Faecou {rN+ Stlth+} 1475 | D:2 | Reached skill level 5 in Spellcasting 1936 | D:3 | Reached skill level 1 in Translocations 1986 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, due_unseen_surprise D:2: layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4, infiniplex_forest_zigzag_1, infiniplex_forest_end_3, infiniplex_forest_clump_curved, infiniplex_forest_corner_2, infiniplex_forest_clump_curved, minmay_cut_off D:3: layout_basic, kiku_gazebo_garden_becter, dancing_weapons_uskayaw, serial_shops, shop, dk_vineyard_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.7 Translocations | 1 | 1.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 26 | 14 || 40 Armour: Robe | 15 | 6 || 21 Dodge: Dodged | 17 | 3 || 20