Dungeon Crawl Stone Soup version 0.34.0-5-g3e7bbf7a23 (webtiles) character file. Game seed: 13104010950927792747 70 ds04031004 the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 12, 2026. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:13 (1119 turns). ds04031004 the Conjurer (Deep Elf Conjurer) Turns: 1119, Time: 00:02:13 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 4% Magic: 8/12 EV: 12 Int: 25 God: Gold: 89 SH: 0 Dex: 19 Spells: 1/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) Wands c - a wand of roots (4) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations + Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. HP restored. You now have 89 gold pieces (gained 16). Found 6 javelins. c - a wand of roots (4) Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb Found a stone staircase leading down. Found a chain mail. You encounter an ice beast. You encounter an endoplasm. The endoplasm leaves your sight. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (81% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. You stop channelling your searing ray. Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The ice beast attacks as it pursues you! The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are blasted with magical energy! Ouch! That really hurt! The ice beast hits you. The ice beast freezes you! You die... ###.............######..##...#.# #.............+........#.....# #.............#####.#..#..##### #.......Y.....# #...#..#.)..... #.............# #.###Y.#..[#.#. ###########.#####.# #..#.#...# #Y##....# #..#.#.### #.##Y#### #..#.#.# #.##@######..#.#.# #............#.#.# ####.#######.#.#(# #.# .# #.# ## #.# #.. ### You could see an ice beast. Vanquished Creatures Ijyb (D:3) An adder (D:2) 2 dart slugs (D:1) 3 hobgoblins (D:1) 4 orcs (D:3) 2 quokkas (D:1) 4 ball pythons (D:1) 4 bats (D:1) 3 endoplasms 2 frilled lizards (D:1) 2 goblins (D:1) 7 kobolds (D:1) 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 167 | D:1 | Found Manif's Jewellery Shop. 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 765 | D:1 | Reached skill level 5 in Conjurations 840 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 843 | D:2 | Learned a level 2 spell: Searing Ray 887 | D:2 | You fall into a shaft and drop 1 floor! 982 | D:3 | Encountered Ijyb 989 | D:3 | Killed Ijyb 990 | D:3 | Reached XP level 4. HP: 14/24 MP: 6/12 1007 | D:3 | Learned a level 4 spell: Fulminant Prism 1012 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1052 | D:3 | Encountered an ice beast 1119 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, serial_shops, nicolae_shop_window_shopping, minmay_3d_cube D:2: layout_rooms, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_ecumenical_pavilion D:3: layout_basic, hangedman_decor_points, uniq_grinder, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | || 49 Searing Ray | 4 | 2 || 6 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 2 | 1 || 3