ds04031004 Level 1 of the Dungeon (0, 0, D:1) 2 flux baubles (6, -15, D:1) a +0 club (9, 15, D:1) a +0 hand axe (11, -15, D:1) a +0 short sword 5 stones a kobold skeleton (12, -22, D:1) a +0 club a goblin skeleton (12, 0, D:1) a +0 dagger (13, 3, D:1) a +0 robe (15, -9, D:1) a +0 dagger a +0 sling a goblin skeleton (15, 1, D:1) an inkwell talisman (17, -23, D:1) a ball python skeleton (18, 12, D:1) a +0 club (25, 5, D:1) a +0 robe (25, 10, D:1) a +0 sling (29, -12, D:1) a hobgoblin corpse (skeletalised by now) (37, -24, D:1) a +0 robe Level 2 of the Dungeon (3, -8, D:2) a throwing net (9, 0, D:2) an adder corpse (11, -11, D:2) a bat corpse (12, -9, D:2) a quokka corpse (14, -5, D:2) a +2 short sword of draining (15, -6, D:2) a +0 leather armour (17, -7, D:2) 10 gold pieces (17, -6, D:2) a scroll of identify (17, 8, D:2) a hobgoblin corpse (19, -2, D:2) a ribbon worm corpse (20, -6, D:2) a +0 club a goblin corpse (20, -1, D:2) a +0 dagger a goblin corpse (24, -6, D:2) a +0 club a goblin corpse a hobgoblin corpse (25, -7, D:2) the +6 leather armour of Feown {Rampage Fly rElec rF+ MP-11} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. MP-11: It affects your magic capacity (-11). It cannot be enchanted further. (25, -6, D:2) 6 gold pieces a +0 club a +0 dagger an inkwell talisman a goblin corpse (26, -2, D:2) a frilled lizard corpse (26, 5, D:2) 9 gold pieces (27, 7, D:2) a scroll of identify