Dungeon Crawl Stone Soup version 0.35-a0-34-g75df0cf6de (webtiles) character file. Game seed: 17823089642234163202 292 ds04031004 the Ducker (level 6, 44/44 HPs) Began as a Merfolk Gladiator on Feb 3, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:03:01 (2437 turns). ds04031004 the Ducker (Merfolk Gladiator) Turns: 2437, Time: 00:03:01 Health: 44/44 AC: 5 Str: 15 XL: 6 Next: 33% Magic: 6/6 EV: 14 Int: 7 God: Gold: 93 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 4 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 pair of boots (worn) Jewellery f - a ring of positive energy Scrolls c - 6 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} k - a scroll of enchant armour {unknown} l - a scroll of teleportation {unknown} m - a scroll of immolation {unknown} o - a scroll of noise {unknown} Potions d - a potion of curing {unknown} f - a potion of ambrosia {unknown} j - 2 potions of moonshine {unknown} n - a potion of enlightenment {unknown} Skills: - Level 2.1 Fighting + Level 5.8 Long Blades - Level 2.0 Throwing + Level 7.0 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 65% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Stone Arrow Conj/Erth 0% 3d7 86% 3 Tukima's Dance Hex 0% N/A 86% 3 Rending Blade Conj/Frge 0% 2d6 99% 4 Haunt Necr/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History HP restored. Done exploring. You climb downwards. Level annotation: Grinder Grinder gestures at you. You suddenly lose the ability to move! You can act again. There is a stone staircase leading up here. Grinder closely misses you. You hit Grinder. Grinder is almost dead. Grinder closely misses you. Grinder hits you. You slash Grinder! You kill Grinder! Your Long Blades skill increases to level 5! Your Dodging skill gained 2 levels and is now at level 7! You have reached level 5! You feel stronger. You have reached level 6! HP restored. d - 2 throwing nets d - 4 throwing nets (gained 2) You see here a +2 sling of flaming. You encounter a frilled lizard. The frilled lizard hisses angrily. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. c - 6 scrolls labelled CUVVYU JOYJEPH (gained 1) You encounter an endoplasm. An endoplasm is nearby! The endoplasm quivers. The endoplasm freezes you. You are frozen. You slash the endoplasm! You kill the endoplasm! You see here a +0 short sword. You open the door. You encounter an orc. It is wielding a +0 short sword. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..## #............# #. ##..###.#.......##.# #. ##..##.#.......#..####. ##..#.#.#####.#.....#. ##[..#..........##.#. ##..#######....##.#. ##.######........#. #........###...... #@######>......#.. #'# ######..#.. ..o #..#.. #...# #..#). #...# #..#.. #...# #..#.. ##+## #..#.. #..#.# #..#.# You could see an orc (asleep). Vanquished Creatures Grinder (D:3) An orc priest (D:3) 2 adders A ribbon worm (D:3) 4 orcs (D:3) 5 endoplasms 7 hobgoblins 3 jackals (D:1) 3 quokkas 3 ball pythons 7 bats 9 frilled lizards 2 goblins 9 kobolds 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 116 | D:1 | Reached XP level 2. HP: 21/22 MP: 2/2 888 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1030 | D:2 | Reached skill level 5 in Dodging 1631 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/4 2043 | D:3 | Encountered Grinder 2234 | D:3 | Paralysed by Grinder for 2.5 turns 2238 | D:3 | Killed Grinder 2239 | D:3 | Reached skill level 5 in Long Blades 2239 | D:3 | Reached skill level 7 in Dodging 2239 | D:3 | Reached XP level 5. HP: 34/38 MP: 5/5 2239 | D:3 | Reached XP level 6. HP: 39/44 MP: 6/6 2437 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic D:2: layout_basic D:3: layout_basic, lemuel_round_altar, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Long Blades | 4 5 | 5.8 Dodging | 5 7 | 7.0 Fighting | | 2.1 Throwing | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 127 | 45 || 172 Melee: Long sword | 127 | 45 || 172 Throw: Throwing net | | 4 || 4 Stab: Sleeping | 3 | 3 || 6 Armour: Leather armour | 78 | 22 || 100 Dodge: Dodged | 115 | 20 || 135 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2474 | 2426 | 48 | 0 | 1893 | 3 | 824.7 | Dungeon | 2474 | 2426 | 48 | 0 | 1893 | 3 | 824.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 906 daAuts D:1: 844 daAuts D:3: 723 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+