Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 17896984098222829047 4 ds04031004 the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Feb 1, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (31 turns). ds04031004 the Ducker (Merfolk Gladiator) Turns: 31, Time: 00:00:13 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls c - a scroll of acquirement {unknown} Skills: - Level 2.1 Fighting + Level 3.4 Long Blades - Level 2.0 Throwing + Level 4.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You see here a +0 ring mail. The bat barely misses you. The bat closely misses you. You closely miss the bat. The endoplasm quivers. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat closely misses you. You encounter a frilled lizard. The frilled lizard hisses angrily. The bat barely misses you. The bat misses you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the bat. You kill the bat! The endoplasm freezes you. You are frozen. You die... ##......# #.'.⌠.<.⌠.+ ...~$~..# ##.#.......# #..~_~.)###..###.⌠.### ##.~~$..)......#...# #......†.†.....##### .######.......$... #...[.#####.. #....†....... #...#@#.##### #...#J#.# #...l.. # #....... ...#..#.# .......... ...#.#.##.## ## #. # You could see an endoplasm and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 9 | D:1 | Found a faded altar of an unknown god. 31 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_cross, serial_shops, nicolae_shop_tiny_statue_garden, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_split_cup_large Action || total ---------------------------++------- Attack: Normal || 10 Melee: Long sword || 10 Armour: Leather armour || 12 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 4 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 4 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 33 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+