Dungeon Crawl Stone Soup version 0.35-a0-32-g2ad184ce96 (webtiles) character file. Game seed: 7735474353667436439 11 ds04031004 the Ducker (level 2, 0/22 HPs) Began as a Merfolk Gladiator on Feb 1, 2026. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (357 turns). ds04031004 the Ducker (Merfolk Gladiator) Turns: 357, Time: 00:00:39 Health: 0/22 AC: 4 Str: 14 XL: 2 Next: 29% Magic: 2/2 EV: 2 Int: 7 God: Gold: 17 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of protection from fire Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of amnesia {unknown} Potions f - a potion of invisibility {unknown} Skills: - Level 2.1 Fighting + Level 3.7 Long Blades - Level 2.0 Throwing + Level 4.5 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The quokka barely misses you. The goblin hits you with a +0 dagger. The rat bites you but does no damage. The hobgoblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You encounter a bat. The quokka bites you. The hobgoblin barely misses you. The bat leaves your sight. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin misses you. The quokka barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. The quokka attacks as it pursues you! The quokka bites you but does no damage. The ball python attacks as it pursues you! The ball python closely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. You die... #............≈...≈.....≈...≈.... #........#.#.......#÷#[......... #...†.........#.#.......#)#.>... #.......≈...≈.....≈...≈....... ##.#.##...#....≈....#....≈...> ##...#......≈.....≈...≈....... #...##........#.#.......#...b. #.#.##.....##...S.r........... #..............@rgg........... ###.##......#####.K........... ##########.###########....... ##.....(.............##....... #..........⌠..........#....... #......⌠.......⌠......#....... ##...................##....... ##..⌠...⌠...⌠...⌠..## ....... ##...............## ....... You could see a quokka, a hobgoblin, a goblin, a ball python, a kobold and a rat. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ds04031004 the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 117 | D:1 | Reached XP level 2. HP: 13/22 MP: 2/2 357 | D:1 | HP: 1/22 [quokka (4)] 357 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms, nicolae_kite_square_tiling_tiny, nicolae_titane Action || total ---------------------------++------- Attack: Normal || 49 Melee: Long sword || 49 Stab: Sleeping || 2 Armour: Leather armour || 55 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 366 | 366 | 0 | 0 | 244 | 1 | 366.0 | Dungeon | 366 | 366 | 0 | 0 | 244 | 1 | 366.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 366 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+